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Thread: Expert Dungeons

  1. #21
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    BRVV's Avatar
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    Quote Originally Posted by Hyperia View Post
    As much as it sucks having two dungeons, I’ll gladly take this vs having that horribly depressing dungeon in it.
    Does a FFXIV dungeon really make you depressed?
    (3)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  2. #22
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    SnowVix's Avatar
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    Quote Originally Posted by BRVV View Post
    Does a FFXIV dungeon really make you depressed?
    Dead Ends was absolutely depressing. Enemies whose chat bubbles ask you to put them out of their misery are not exactly cheerful.
    (0)

  3. #23
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    So... everything has to be happy and smiling for players not to quit? I start to understand the EW writing team...
    (7)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  4. #24
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    Sebazy's Avatar
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    Quote Originally Posted by ThaCa View Post
    Expert roulettes are easier than some of the leveling dungeons, it's hilarious.
    Honestly I'd say they are easier than nearly all of the leveling dungeons outside of the earliest facerolls. 'Expert' is such a poorly chosen name for it
    (6)
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  5. #25
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    Supersnow845's Avatar
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    Quote Originally Posted by Gemina View Post
    Why? When all they are is this...



    Remember?
    Again as usual what are you trying to say

    Knowing they are gonna make expert a bad roulette and saying they shouldn’t do that aren’t mutually exclusive statements
    (0)

  6. #26
    Player
    Jin-'s Avatar
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    Quote Originally Posted by Hyperia View Post
    As much as it sucks having two dungeons, I’ll gladly take this vs having that horribly depressing dungeon in it.

    That was my drop dungeon as it was depressing and made me feel horrible when done. This saves me the 30 min lockout.
    Why? It's beautiful. Map 1 and 2 are stunning, way better than anything Eorzea offers sightseeing wise imo.
    Then again i'm one who sees beauty in collapsed civilizations and destruction. Maybe that is why i love Fallout so much (not 4th)
    (1)

  7. #27
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    Trpimir Ratyasch
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    Remember when Expert Roulette wasn't a coin flip past X.1? Pepperidge Farm remembers.

    Not surprising, still disappointing.
    (2)
    Trpimir Ratyasch's Way Status (7.3 - End)
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    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  8. #28
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    ForteNightshade's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette. there are many other ways/methods to obtain casuality tomestones for weekly capping. hunts/treasure maps/deep dungeon/HoH, etc etc.
    By that logic, what's even the point of providing any feedback—something Yoshida has specifically told people to do—when you could boil literally everything down to "If you don't like it. Don't do it/play something else".

    It's a pointless cop out to actually fixing a problem.
    (7)
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  9. #29
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    Supersnow845's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    By that logic, what's even the point of providing any feedback—something Yoshida has specifically told people to do—when you could boil literally everything down to "If you don't like it. Don't do it/play something else".

    It's a pointless cop out to actually fixing a problem.
    Where would the 14 community be without pointless cop-outs over valid feedback
    (3)

  10. 08-20-2022 06:02 AM

  11. #30
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    AmiableApkallu's Avatar
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    Tatanpa Nononpa
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    Quote Originally Posted by Vahlnir View Post
    I do exactly that. I run most everything BUT expert roulette. That doesn't mean it's well designed, however. A "roulette" shouldn't consist of only 2 dungeons. I felt the same way about MSQ roulette before the changes. Like someone else said, why bother making a roulette for 2 instances?
    I haven't been playing for long enough to understand why we don't have a single Dungeons roulette instead of the current Leveling/x0/Expert/… split.

    In the case of the MSQ roulette, I think it's obvious why those instances have been split out from the other roulettes: they're completely out of line with the typical dungeon or trial, with their lengthy, unskippable cutscenes. I want some choice whether I sit through all that, without having to take a penalty.

    I can't see how that reasoning applies to Leveling vs. 50/60/70/80 vs. 90 vs. Expert, though. For anything with five dungeons or fewer, I could just select them all by hand if that's the specific content I wanted to run.
    (0)

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