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Thread: Expert Dungeons

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  1. 08-20-2022 11:51 AM

  2. #2
    Player
    Vahlnir's Avatar
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    Elan Centauri
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    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette. there are many other ways/methods to obtain casuality tomestones for weekly capping. hunts/treasure maps/deep dungeon/HoH, etc etc.
    I do exactly that. I run most everything BUT expert roulette. That doesn't mean it's well designed, however. A "roulette" shouldn't consist of only 2 dungeons. I felt the same way about MSQ roulette before the changes. Like someone else said, why bother making a roulette for 2 instances?
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    Quote Originally Posted by Naoki_Yoshida View Post
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  3. #3
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    AmiableApkallu's Avatar
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    Tatanpa Nononpa
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    Quote Originally Posted by Vahlnir View Post
    I do exactly that. I run most everything BUT expert roulette. That doesn't mean it's well designed, however. A "roulette" shouldn't consist of only 2 dungeons. I felt the same way about MSQ roulette before the changes. Like someone else said, why bother making a roulette for 2 instances?
    I haven't been playing for long enough to understand why we don't have a single Dungeons roulette instead of the current Leveling/x0/Expert/… split.

    In the case of the MSQ roulette, I think it's obvious why those instances have been split out from the other roulettes: they're completely out of line with the typical dungeon or trial, with their lengthy, unskippable cutscenes. I want some choice whether I sit through all that, without having to take a penalty.

    I can't see how that reasoning applies to Leveling vs. 50/60/70/80 vs. 90 vs. Expert, though. For anything with five dungeons or fewer, I could just select them all by hand if that's the specific content I wanted to run.
    (0)

  4. #4
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    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette. there are many other ways/methods to obtain casuality tomestones for weekly capping. hunts/treasure maps/deep dungeon/HoH, etc etc.
    By that logic, what's even the point of providing any feedback—something Yoshida has specifically told people to do—when you could boil literally everything down to "If you don't like it. Don't do it/play something else".

    It's a pointless cop out to actually fixing a problem.
    (7)
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  5. #5
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by ForteNightshade View Post
    By that logic, what's even the point of providing any feedback—something Yoshida has specifically told people to do—when you could boil literally everything down to "If you don't like it. Don't do it/play something else".

    It's a pointless cop out to actually fixing a problem.
    Where would the 14 community be without pointless cop-outs over valid feedback
    (3)

  6. #6
    Player Reap00's Avatar
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    Riamara Skye
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    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette. there are many other ways/methods to obtain casuality tomestones for weekly capping. hunts/treasure maps/deep dungeon/HoH, etc etc.
    That makes to much sense man. Stop that.
    (1)

  7. #7
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Reap00 View Post
    That makes to much sense man. Stop that.
    Again why should people deprive themselves of content just because of squares bad game design

    Nobody likes the two dungeons in the expert, the two camps are basically
    -fix it to include all 90 dungeons
    -eh I don’t really care

    Nobody is arguing that 2 dungeons in a roulette is good game design so maybe they could fix it rather than just say “how bout you have even less of the very lacklustre level 90 content”
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  8. #8
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    Striker44's Avatar
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    Elmind Exilus
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    Quote Originally Posted by Supersnow845 View Post
    Again why should people deprive themselves of content just because of squares bad game design

    Nobody likes the two dungeons in the expert, the two camps are basically
    -fix it to include all 90 dungeons
    -eh I don’t really care

    Nobody is arguing that 2 dungeons in a roulette is good game design so maybe they could fix it rather than just say “how bout you have even less of the very lacklustre level 90 content”
    Actually, there have been a few posts here already specifically pointing out why it makes sense and can be beneficial from a design standpoint. It also helps if your posts stop claiming opinions as facts. You aren't an arbiter of what is good, bad, or "lacklustre" (sic).
    (0)

  9. #9
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    Supersnow845's Avatar
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    Quote Originally Posted by Striker44 View Post
    Actually, there have been a few posts here already specifically pointing out why it makes sense and can be beneficial from a design standpoint. It also helps if your posts stop claiming opinions as facts. You aren't an arbiter of what is good, bad, or "lacklustre" (sic).
    The only person I’ve seen explaining how it’s good game design about milking roulette clearers for more level 90 dungeons is a fair enough point but it’s not really beneficial to the player and I’ve yet to see a player argue it’s good design from the player perspective

    And lacklustre is my opinion, though since we are in the middle of one of the worst content droughts we have ever been in I don’t think that’s an unpopular opinion at all
    (3)

  10. #10
    Player
    Opinionated's Avatar
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    Nenemu Nemu
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    Quote Originally Posted by DrWho2010 View Post
    if you don't like expert roulette don't do expert roulette.
    4head take
    (0)

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