Quote Originally Posted by Banriikku View Post
Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
If you want to be honest, it actually makes enmity management even more pointless for a tank.

Tank could actually use Regen enmity to their advantage to pull enemies outside their range once a group has been aggro'd -- A GNB can use Aurora to generate AOE Aggro, a WAR can use Equilibrium to AOE Aggro, A PLD can use Holy Sheltron to AOE Aggro.

SGE's can use Kardion's enmity to their advantage by pre-pulling an Eukrasian Diagnosis for themselves to ensure it breaks before hitting the tank while running right behind the tank - that way the tank will instantly be able to take aggro without a problem and they can get an additional addersting for Toxikon II (which does more damage in AoE than Dykrasia II). Now, you can basically only get one addersting per big pull if you don't want to lose DPS. Addersting also doesn't generate naturally, so this gauge gets used a lot less in dungeons. A big shame for the "DPS healer".

The only big good changes for enmity were Fairy Embrace and Seraphic Veil not generating aggro (QoL change). If all healers had their regens not generate aggro, it would be fine. Tanks losing enmity on regen ticks make enmity even worse if a DPS takes aggro and run away from the mobs. That's because their natural regens can't take the aggro back. All it really does is make it easier for pure healers to have Medica II /regen uptime... except we don't really use those skills at high levels because of all the other skills that can replace them. Overall, the QoL could have been done better.