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Thread: 6.2 Patch Notes

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  1. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Denji View Post
    Wow, buffs across the board. I keep thinking war's recovery is gonna get nerfed at some point and yet it keeps improving.

    ... I'm not complaining, that helps so much in roulette with random healers who aren't, er, all that great let's say.
    Yeah, no. DRK didn't get a cure potency buff on Abyssal Drain, which WOULD have helped. It still only has a 200 cure potency (less than an enemy auto attack in terms of healing), despite being used only once a minute against groups of enemies since it shares a cooldown timer with Carve and Spit. So DRK will still have difficulties in dungeon pulls.

    Quote Originally Posted by Duskane View Post
    >merge mirage dive
    >revert it later
    >no Kaiten
    lol
    I don't even know why they reverted the mirage dive thing, I actually liked how it was, I didn't have to constantly swap sets just to use Mirage Dive (couldn't fit it on the main set).

    Quote Originally Posted by Vahlnir View Post
    Buffing WHM in PvP despite them being pretty dang strong already?

    And also nerfing SCH's mitigation and damage down in PvP despite SCH being 100% dependent on the party. I question their logic.
    (3)
    Last edited by RyuDragnier; 08-23-2022 at 02:21 PM. Reason: Added more

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