It didn't get better though.
None of the cure potencies on the skills have changed, only the damage potencies.
Back to the topic, I have to chuckle at the odd choice of the voke buff. Makes me wonder how strong they made it, since aggro wise, it was already the equivalent of a 2000 potency attack.
shake it off is a heal + shield.
It still didn't get better though, it just applies the effect instantaneously to all party members now like veil does instead of the rapid-sequentially it currently does. The shield + heal is the same as before, only 0.2s faster.
Not really 'a buff to recovery' by any way, shape or form.
It still didn't get better though, it just applies the effect instantaneously to all party members now like veil does instead of the rapid-sequentially it currently does. The shield + heal is the same as before, only 0.2s faster.
Not really 'a buff to recovery' by any way, shape or form.
that's... still an improvement. i'm not really sure what you're trying to prove or disprove at this point beyond shrinking and transforming into a corn cob.
Reverting Jump/Mirage to two buttons is disappointing. That was a useful merge and it meant I could have both those skills on the front page of the PS4 hotbar.
If you didn't like it you could just put the skill in two places – or just never delete the independent Mirage Dive button in the first place. It still worked.
its a qol not a game changer to put WAR in your comp
like in SB when they made PLD wings and celestial op appear right away.
yeah, i know.
but looking at my previous post i don't recall claiming that the current patch improved our self-heal. all i said was that i keep expecting that aspect to be nerfed but the patches continue to just improve the job.
i'm still failing to see where in my post was wrong. a qol improvement of an aoe shield/heal is still an improvement of the war's healing repertory anyhow and arguments otherwise are just semantics.
PvE job changes: Some hmmm but overall okay. Grade then C+.
PvP job changes: WAR, WHM, AST changes overall okay to good. Rest highly questionable. MNK lb was too good, but RoE still unreliable. Chainsaw RNG is overall still a thing despite the mode stripping down RNG. No mention of PLD cover exploit in Onsal Hakair. No talk of reverting the ridiculous damage reduction changes from 6.18. Grade a huge F.
Sounds like fun to me.Cultivate the land, or enjoy the slow life as your minions roam free─the choice is entirely up to you.
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