i'm more like "if every job get a def buff in pvp what's the point of putting a def buff in first place ?" could literrally be "melees damage taken modifier is -15% while ranged has none""The tank, monk, samurai, and reaper modifier for damage taken has been changed from -20% to -30%.
The dragoon and ninja modifier for damage taken has been changed from -15% to -30%.
The physical ranged DPS, healer, black mage, and summoner modifier for damage taken has been changed from -10% to -15%.
The red mage modifier for damage taken has been changed from -10% to -15%."
Well, my interest in Rival Wings has gone right out the window.
Except this shortens average killtime. And in 6.1 Frontlines originally laucnhed with the same damage reduction values as in the patch notes. It played perfectly fine. Hopefully this is a sign that global increase to DR from 6.18 is being reverted.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.