Quote Originally Posted by AmiableApkallu View Post
I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.

I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
Oh, I can. On average XIV tanks are garbage and grab mob packs with their AoE attack. For this case a regen usually isn't a big deal. If you were to pull properly - without planting your ass for full 3 seconds to grab mobs - stray regens quickly become an issue. I actually had to make a singie button macro to remove all possible regens just to deal that nuisances that insist on that 100% Medica II uptime.