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Thread: 6.2 Patch Notes

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  1. #1
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ReynTime View Post
    This is probably the ONLY instance where they did something good with enmity management. It's to prevent the situation where players argue or fight in-game over using regen during trash pulls.
    I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.

    I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
    (3)

  2. #2
    Player
    ReynTime's Avatar
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    Jan 2015
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    1,767
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.

    I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
    It's not supposed to cause any issue to good tanks. But from time to time there are tanks that can't outperform the aggro of a regen for a reason or another, or even tanks that manually toggle regen off themselves in fear of this.
    (1)

  3. #3
    Player
    Azuri's Avatar
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    Dec 2021
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    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.

    I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
    Oh, I can. On average XIV tanks are garbage and grab mob packs with their AoE attack. For this case a regen usually isn't a big deal. If you were to pull properly - without planting your ass for full 3 seconds to grab mobs - stray regens quickly become an issue. I actually had to make a singie button macro to remove all possible regens just to deal that nuisances that insist on that 100% Medica II uptime.
    (0)

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