This. Ponytails come various sizes, lengths, and are tied differently. I say this as a man with a ponytail irl.
I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.
I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
I am glad I am not the only one who saw those pics as nearly identical... like I am all for more hairstyles, but in my own opinion they where... rather dull.
And?
Current hairstyles in FFXIV might have at most one variation that adds/removes the bangs. The point remains that we lack both longer hairstyles, and variations. Her other point was quality, and it is pretty clear that the Lost Ark hairstyles are superior in that regard.
It's not supposed to cause any issue to good tanks. But from time to time there are tanks that can't outperform the aggro of a regen for a reason or another, or even tanks that manually toggle regen off themselves in fear of this.I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.
I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
Oh, I can. On average XIV tanks are garbage and grab mob packs with their AoE attack. For this case a regen usually isn't a big deal. If you were to pull properly - without planting your ass for full 3 seconds to grab mobs - stray regens quickly become an issue. I actually had to make a singie button macro to remove all possible regens just to deal that nuisances that insist on that 100% Medica II uptime.I literally can't recall a single instance within the past year (since I started playing) where a regen during a trash pull caused issues with enmity.
I am curious whether this change will affect what the enmity table looks like in the typical trial or alliance raid. There have been more than a few times where I've wondered why the healers were so high up.
i'm more like "if every job get a def buff in pvp what's the point of putting a def buff in first place ?" could literrally be "melees damage taken modifier is -15% while ranged has none""The tank, monk, samurai, and reaper modifier for damage taken has been changed from -20% to -30%.
The dragoon and ninja modifier for damage taken has been changed from -15% to -30%.
The physical ranged DPS, healer, black mage, and summoner modifier for damage taken has been changed from -10% to -15%.
The red mage modifier for damage taken has been changed from -10% to -15%."
Well, my interest in Rival Wings has gone right out the window.
Except this shortens average killtime. And in 6.1 Frontlines originally laucnhed with the same damage reduction values as in the patch notes. It played perfectly fine. Hopefully this is a sign that global increase to DR from 6.18 is being reverted.
Well, considering lost Ark is almost a decade newer, I would hope it would have higher quality textures.And?
Current hairstyles in FFXIV might have at most one variation that adds/removes the bangs. The point remains that we lack both longer hairstyles, and variations. Her other point was quality, and it is pretty clear that the Lost Ark hairstyles are superior in that regard.
And you kind of missed my point in regard to the image.
Aveyond was showing in image with near identical hairstyles, while complaining that we have too many variations of ponytails.
The male hairstyles were the same short hair, and made me laugh pretty hard.Well, considering lost Ark is almost a decade newer, I would hope it would have higher quality textures.
And you kind of missed my point in regard to the image.
Aveyond was showing in image with near identical hairstyles, while complaining that we have too many variations of ponytails.
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