Fantastic to see they are ditching more gender-locking. Really feels like an antiquated aspect of customisation that hampers creativity.
Fantastic to see they are ditching more gender-locking. Really feels like an antiquated aspect of customisation that hampers creativity.
Aren't 4 of those the same hairstyle with different fronts? Lol
This is exactly the reason. They're going to chip every little nuance like this for "convenience" and whatever else they'll try to disguise it as until there's practically no thought put into combat at all.
Wondering as I do with every new patch what type of accessory the new flower will create. I've LOVED that the recent flowers have branched out from headgear into earrings and necklaces, especially as we have very limited options for lvl 1 gear-unrestricted glam options for right side items, and the duplicates cause glam dresser bloat. I'm going to guess it will be a second necklace, though a bracelet could be nice too.
I guess my point was the person posting those was complaining we got "another ponytail" while posting 4 nearly identical hairstyles as "we should have this instead."
And the male hairstyles are hilarious.
Also, we can never have enough ponytails.
Female Hildibrand outfit, when?https://eu.finalfantasyxiv.com/lodes...757e6a47ce0c51
They gonna unlock the gender restriction on some of the Mogstation gear and I love it
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"The tank, monk, samurai, and reaper modifier for damage taken has been changed from -20% to -30%.
The dragoon and ninja modifier for damage taken has been changed from -15% to -30%.
The physical ranged DPS, healer, black mage, and summoner modifier for damage taken has been changed from -10% to -15%.
The red mage modifier for damage taken has been changed from -10% to -15%."
Well, my interest in Rival Wings has gone right out the window.
I'm not a fan of this either. If others want to take advantage of friends/strangers repairing gear for them, they should learn to carry a stack of dark matter with them at all times. If they forget, well that's on them and they can use the mender later on. :P
This is probably the ONLY instance where they did something good with enmity management. It's to prevent the situation where players argue or fight in-game over using regen during trash pulls.
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