Valid points. And yes, that would be the general rotational flow, was exactly my idea with Rhizomata, and also the idea behind the oGCDs (Holos and Panhaima in particular for mitigation outside of Kruo, Hyperkardia for AOE healing, and several tools for spot healing with Eukrasian Dosis for additional single target mitigation; all of these as backups for when your rotation DOESN'T have you where you need to be and you ALSO have Rhizomata on CD)
It's mainly just a concept because I constantly see people requesting a healer with a more involved damage rotation and the sentiment SGE should be dealing damage in an interesting rotation and generating healing that way, but no one ever REALLY says how they see that actually working other than them wanting something that isn't just Dosis-spam with EuDosis once every 30 seconds.
So I thought I'd actually try a hypothetical build out to see what that could look like and how it could work.
Is this a hardcoded part of the game's systems, or just a "in existence so far" thing? That is, is it something that the game CAN do but doesn't, or is it something the game can't do at all?
Yeah, I've noticed that before. Sucks having to stop a cast just to then re-hit the same button for the instant but having that 0.5-1.0 sec dead-time because latency didn't pop Dualcast when you needed it to.Playing RDM with any latency is a nightmare because you don't actually get dual cast until you finish a spell, causing it sometime fail to apply until after you start your next spell.
Which is why I kept the general oGCD kit (Holos and Panhaima in particular) as well as added Hyperkardia and changed the effect of Rhizomata to be akin to MNK's Formless Fist, allowing this SGE to access any tool in its rotation at any point it needs to if it needs to react to an unforeseen situation. It also still retains Zoe and Pepsis along with Eukrasian Prognosis, so it has those backup tools if even these other oGCDs are all on CD.Also a strict rotation is incredibly unhealthy for a role that has to be able to react to incoming damage at any time.
Not to mention "at any time" damage doesn't happen with FFXIV's current encounter design, and CURRENT game SGE is based on pre-planning and "controlling" encounters. SGE as we have it in-game right now is the weakest healer when things go wrong or in fights that haven't been mapped out for this same reason. So this wouldn't be much of a change from SGE as it is in-game right now, in practice. In fact, I retain most of the same tools as it has now. ALL of them, technically, though some of them I split and baked into other tools.
I'm also not sure there's any way to address the community desire - healer with more involved damage kit - that DOESN'T result in this problem.
This isn't even entirely true here, though. The Diagnosis change specifically allows them to prioritize damage or healing, and their GCD heals still exist.The proposed changes will see SGE either OP or in a state like Disc priests in WoW where they are actually underpowered in a lot of cases, dealing less potential damage than other healers for the same healing and a lot of work since they don't have the choice to prioritize damage over healing.
Anyway, good discussion.



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