Geomancer is cousin to the Black Mage as it is able to capitalize on wind and stone elements. Geomancer can also harvest the power of the terrain and weather to induce sever elemental damages and debuffs. For an AF weapon I’m hoping to see the Earth Bell, and also more bell style conjurer’s arms and two-handed arms. I could see their magic casting as some kind of summoning dance with a kind of bell-wand or bell-rod, it would be pretty cool in my opinion.

 ANT + SCT

-Terrain: Summon the forces of the land dealing damage and inflicting a status ailment in an area off effect.

-Totem Pole: Lay down a totem pole generating small a random weather pattern and geological disturbance to shift the elements of the battlefield.

-Quake: Ancient Magic deals massive earth damage; Inflicts fear on enemies.

-Weather: Summon the forces of sky enhancing allies in an area of effect.

-Tornado: Ancient Magic deals massive wind damage; enemies are pulled in towards the tornado.

Trait: Float: Suspend yourself telekinetically in air becoming immune to earth based and lower attacks. This also means that you will be vulnerable to enemy dragoons.