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  1. #1
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    How they can implement Scholar

    Perhaps in this game, they can make Scholar into a Geomancer type job, seen in FF tactics? Allowing him to use weather-related spells, perhaps having his ultimate change depending on his enviroment.

    Discuss.
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  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I have a geomancer and scholar lay out in my guide. :]


    Scholar – Impartiality

    It's easy to lose sight of things in a world as wide as this one, but if you keep going you are sure to find what you are looking for sooner or later. – Oerba Dia Vanille

    Scholars are able to quickly shift between light and dark stances to meet the needs of a battle. Under normal circumstances, one cannot shift jobs in combat, but scholar is able to overlook this to meet tactical necessities. Each of the scholar’s books gain stratagems over time. The stratagems are not shared between books and add special effects to each transferable skill from conjury and thaumaturgy respective to the light and dark books.
     CNJ + THM

    -Libra: Displays detailed information about a target to the party.

    -Light Grimiore: Empowers conjury using a stratagem.
    Stone: Inflicts heavy on the target
    Cure: Adds a minor stoneskin.
    Aero: Removes a buff.
    Protect: Increases magic defense gained.
    Raise: Does not weaken when using raise.
    Stoneskin: Returns a portion of damage to enemies.
    Sacred Prism: Turns elemental magic into an AoE.

    -Flood: Ancient magic deals massive water damage;

    -Dark Grimiore: Empowers thaumaturgy using a stratagem.
    Thunder: Stuns enemies.
    Necrogenesis: Increases HP restored.
    Fire: Reduced casting and recast time.
    Dark Seal: Increases magic crit ratio.
    Resonance: Amplify the power your next cast.
    Sanguine Rite: Increases MP gain and returns incoming damage.

    -Ultima: Deals damage if Dark Grimiore is in effect and heals all party members if Light Grimiore is in effect.


    Trait: Potion lore
    This trait increases the effects of Potions, Ethers, Elixirs, and Status effect inducing potions.
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  3. #3
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    As long as they arent better than the single WHM/BLM.
    Imagine... SCH stasking *shudder*
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  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Geomancer is cousin to the Black Mage as it is able to capitalize on wind and stone elements. Geomancer can also harvest the power of the terrain and weather to induce sever elemental damages and debuffs. For an AF weapon I’m hoping to see the Earth Bell, and also more bell style conjurer’s arms and two-handed arms. I could see their magic casting as some kind of summoning dance with a kind of bell-wand or bell-rod, it would be pretty cool in my opinion.

     ANT + SCT

    -Terrain: Summon the forces of the land dealing damage and inflicting a status ailment in an area off effect.

    -Totem Pole: Lay down a totem pole generating small a random weather pattern and geological disturbance to shift the elements of the battlefield.

    -Quake: Ancient Magic deals massive earth damage; Inflicts fear on enemies.

    -Weather: Summon the forces of sky enhancing allies in an area of effect.

    -Tornado: Ancient Magic deals massive wind damage; enemies are pulled in towards the tornado.

    Trait: Float: Suspend yourself telekinetically in air becoming immune to earth based and lower attacks. This also means that you will be vulnerable to enemy dragoons.
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  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AceofRains View Post
    I have a geomancer and scholar lay out in my guide. :]


    Scholar – Impartiality

    It's easy to lose sight of things in a world as wide as this one, but if you keep going you are sure to find what you are looking for sooner or later. – Oerba Dia Vanille

    Scholars are able to quickly shift between light and dark stances to meet the needs of a battle. Under normal circumstances, one cannot shift jobs in combat, but scholar is able to overlook this to meet tactical necessities. Each of the scholar’s books gain stratagems over time. The stratagems are not shared between books and add special effects to each transferable skill from conjury and thaumaturgy respective to the light and dark books.
     CNJ + THM

    -Libra: Displays detailed information about a target to the party.

    -Light Grimiore: Empowers conjury using a stratagem.
    Stone: Inflicts heavy on the target
    Cure: Adds a minor stoneskin.
    Aero: Removes a buff.
    Protect: Increases magic defense gained.
    Raise: Does not weaken when using raise.
    Stoneskin: Returns a portion of damage to enemies.
    Sacred Prism: Turns elemental magic into an AoE.

    -Flood: Ancient magic deals massive water damage;

    -Dark Grimiore: Empowers thaumaturgy using a stratagem.
    Thunder: Stuns enemies.
    Necrogenesis: Increases HP restored.
    Fire: Reduced casting and recast time.
    Dark Seal: Increases magic crit ratio.
    Resonance: Amplify the power your next cast.
    Sanguine Rite: Increases MP gain and returns incoming damage.

    -Ultima: Deals damage if Dark Grimiore is in effect and heals all party members if Light Grimiore is in effect.


    Trait: Potion lore
    This trait increases the effects of Potions, Ethers, Elixirs, and Status effect inducing potions.
    Making SCH in this respect risk making them to potent compared to their originals. As a SCH I feel that the concept behind their class should be magic manipulation rather then stances which enhance effects. It worked in XI cause to an extent their lack of magic skill did help to balance them out but in this game we don't have a grade lv for magic or weapon skills so it becomes harder to create a class based on the aspect of being one that can control both classes of magic.

    When it comes to Light/Dark Grimiore perhaps one thing it could change to is a stance which allows one access to Conjury/Tharumagy only magic(magic is keyword so they wouldn't be able to use C/T abilities only magic spells). With SCH I feel the main focus should be dealt with their unique abilities such as the weather, helix and enmity manipulation spells, and perhaps even the tp regain one.

    Or maybe this, the gimmick behind SCH could be it's ability to attach "additional effects" to Conjury/Tharumagy spells so it's interface would look different from the other DoW/DoM we have seen now.

    For SCH we may see something like every 10 levels they gain an ability socket which they can then add an added effect to a magic spell. The abilities in question would be traits they learn as they level, so rather then learn traits that give them boost they would earn traits which are actually magic modifiers.

    So let's say
    10=1
    20=2
    30=3
    40=4
    50=5 spells you can customize

    Though it would go like this

    10=1 spell with one socket
    20=2 spells with one socket each
    30=2 spells with one socket and 1 spell with 2 sockets
    40=2 spells with one socket and 2 spells with 2 sockets
    50=2 spells one socket, 2 spells 2 sockets, 1 spell 3 sockets

    Then based on the traits you learn you are able to enhance your abilties accordingly which may range from increases dmg, increased potency, increased casting time, reduced recast time, more mp=more dmg, or even the ability to add a combo effect to the spell.

    Let's say a lv 27 trait is called "Combo"Dia" Resist down" When you add this to an elemental spell and perform dia you'll be able to combo Dia+elemental spell and grant an elemental resist down based on the element you used. Or they could also have "Combo Bio "removes dmg and replaces with element att down enfeeble" which would reduce the elemental potency of x magic they have. So if you are facing off agaisnt Garuda, if you want to weaken her wind potency you would combo Bio+Aero and the aero would perform a chance to enfeeble it's magic att rather then inflict dmg.

    To me I just feel like a Scholar is all about magic manipulation, they are aware of the art behind both schools but rather then focus on being the best at both they instead train in adding their own rituals to the spell in order to increase their potency/effects. With this concept SCH would not have the same variety of a conjurer/Tharumage would have with their spells but they would have the opportunity to manipulate spells to add their own flavor to them whether they be support or offensive.
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  6. #6
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Airget View Post
    Making SCH in this respect risk making them to potent compared to their originals. As a SCH I feel that the concept behind their class should be magic manipulation rather then stances which enhance effects. It worked in XI cause to an extent their lack of magic skill did help to balance them out but in this game we don't have a grade lv for magic or weapon skills so it becomes harder to create a class based on the aspect of being one that can control both classes of magic.

    When it comes to Light/Dark Grimiore perhaps one thing it could change to is a stance which allows one access to Conjury/Tharumagy only magic(magic is keyword so they wouldn't be able to use C/T abilities only magic spells). With SCH I feel the main focus should be dealt with their unique abilities such as the weather, helix and enmity manipulation spells, and perhaps even the tp regain one.

    That is exactly what I considered; making subbed skills exclusive to your book in use. This way when you switch books you automaticly have the abilities you need on your action bar.
    I would hate if weather became the premise of scholar. Thats not how it should be when we have a perfectly viable job for weather manipulation and thats geomancer. The point of this scholar is to fullfill its role as a healer OR nuker in any given swing of combat.


    Or maybe this, the gimmick behind SCH could be it's ability to attach "additional effects" to Conjury/Tharumagy spells so it's interface would look different from the other DoW/DoM we have seen now.

    Light Grimiore and Dark Grimiore is this exact concept. You empower your conjury and thaumaturgy with extra effects so that it becomes more like using higher level magic of conjury and thaumaturgy, It makes it somewhat on par with the original but they lack the high level magics that a black mage or a white mage has access to. For that they have a few extra tricks up their sleeve such as flood, libra, and thier 15 minute; ultima.
    =======================================
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  7. #7
    Player
    Zyph's Avatar
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    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    SCH in the FFXI sense makes little sense with the way spells are not "bought" and "learned" by the character as a whole, but are instead locked to jobs and gained automatically.
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  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    While I love SCH in FF11 i hope they can make something unique in this game, or at the very least not make it the exact same as it was in 11 cause WHM plays like SCH did in 11 to a degree.

    Scholar has only been playable in so few games anyway, and all it did in the original FF3 was point out enemy Weaknesses and boost attack and healing items. They can pretty much do whatever the heck they want with it.

    Personally I'd love Scholar in 14 to use books as its weapon and having research-themed buffs, debuffs, or whatever.
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    Last edited by Estellios; 06-05-2012 at 04:33 AM.

  9. #9
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Estellios View Post
    Personally I'd love Scholar in 14 to use books as its weapon and having research-themed buffs, debuffs, or whatever.
    This is all I really care about if they implement Scholar.
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