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  1. #1
    Player
    Maulclaw's Avatar
    Join Date
    Jun 2021
    Posts
    49
    Character
    Wyznwilf Bloelaksyn
    World
    Mateus
    Main Class
    Paladin Lv 93

    A video showcasing all of Warrior's removed job actions. Thoughts?

    A video was posted that shows all skills that have been purged from a Warrior's skill list, including a few that people seem to sorely miss. Reddit didn't seem to care much for some reason.

    You can watch the video in the following link:
    - https://youtu.be/SG_q-IG9ZAE (shows name of skills and tooltipis)

    I never got to see any of these skills live in the actual client, so I'm curious to see what people have to say or think about any of these; or if there's any you'd like to see brought back to the game. Some look pretty cool, but I can see why SE ended up cutting most of them.

    It's interesting how "Bloodbath" started off as a Warrior skill but got moved on to DPS roles instead. Did SE ever explain as to why?
    (5)
    Last edited by Maulclaw; 08-20-2022 at 03:43 AM. Reason: Typo.

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Can't comment much since I started in ShB but the Butcher's Block and Unchained animations look sick. Also is Mercy Stroke the same animation as Confiteor?
    (0)

  3. #3
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Just my personal thoughts playing WAR until SHB:

    Brutal Swing - not much thoughts, 99% of the time you just used it as an OGCD for the damage and the remaining 1% of the time to actually stun an enemy that could be stunned in a raid. Upheaval & the role action low blow are basically the evolutionary decoupling of Brutal swing into two separate skills. it's 20-30s CD (can't remember exactly) though made early ifrit hard mode runs amusing, since most parties wanted a PLD for their on demand shield bash since dodging eruption was too hard, and having 2 random DF WARs co-ordinate stuns was 2hard for most parties lol.

    Butcher's block - just bread & butter aggro capskill combo. Though it was actually super annoying to use as snap aggro since the animation was super long and the server didn't register the aggro until near the end, making many WARs opt to pick up adds that moved immediately like the Meracydia adds in T13 phase 2 with Skull Sunder instead. Also had niche use as a dps gain over storm's path which was super annoying if you were OT since you'd eventually catch up to the MT and overtake them since they'd be using their dps combo and not their aggro one.

    Fracture: An extremely forgetable skill that had more use as a cross class skill on MNk than it did on WAR. Got even worse in HW when it required something like the entire duration in order to be a dps gain over your normal rotation due to Fell Cleave's massive potency, meaning if an enemy died or a boss jumped and went invincible, it was a dps loss. You could effectively ignore the skill and you'd lose such a tiny amount of dps. Also had another huge problem in that it was a massive TP hog.


    Mercy stroke: very forgetable OGCD you just used on CD. I guess if you defeated an enemy with it, it had some use. But by the time the healing effect from the skill would be useful, the pack would generally be dead or about to be dead since you'd normally be AOEing everything, meaning the heal was borderline useless, even if you timed it right.

    Mythril tempest - PVP exclusive ability, was useful on top of tomeliths or if everyone was dogpiled.

    Overpower w/long animation: Super annoying since it suffered from BB's issue of long animation + aggro registration near end. The animation speed up was a giant QoL.

    Foresight: garbage. translated to something like 7-8% damage reduction on physical only since it affected your defense stat and not incoming damage. Rampart was better in every way shape and form, and was part of the reason WAR was so bad at tanking T5 until 2.1. Even after the WAR overhaul, the skill was more of a fluff CD you'd pair with vengeance, thrill or IB than one used on its own, due to how weak it was.

    Bloodbath: godly on HW WAR for massive pulls, and great for ARR WAR large/massive pulls. Not to mention 30s timer making you just hear that lifesteal sound for days as your HP just kept going back up. To answer your question, likely because at 30s, it was insanely strong. While they gave it back to WAR in the form of Nascent, Nascent & Bloodwhetting are more limited by their 8s duration. (Though they have their own problems in just how low the CDs are vs how strong the lifesteal potency is making them immortal in dungeons)

    Thrill of War: another pvp action, was alright to help save your allies.

    Unchained: basically the one skill that made WAR the undisputed puller tank, especially once gauge cost was removed. Skill was insanely strong for aggro generation or preserving dps for the few times you had to enter defiance in a fight.
    (5)
    Last edited by Daeriion_Aeradiir; 08-19-2022 at 06:53 PM.

  4. #4
    Player
    Maulclaw's Avatar
    Join Date
    Jun 2021
    Posts
    49
    Character
    Wyznwilf Bloelaksyn
    World
    Mateus
    Main Class
    Paladin Lv 93
    Did you get to experience Skull Sunder?
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Maulclaw View Post
    Did you get to experience Skull Sunder?
    Skull Sunder is Maim but with Threat.

    Despite how much the dev team gets meme'd on, almost all of the removed actions are removed because they contribute little to the package, not because they hate us.
    (4)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    It's less about what the old skills did, atleast in warrior's case, and more about the effects. Why anyone would choose to keep Storm's Path over Butcher's Block when it comes to animation and VFX is baffling to me.


    This becomes even worse when we get to dark knight where they removed all the good animations and vfx but kept the absolutely boring ones, like keeping Soul Eater instead of Power Slash and just changing what it does.
    (5)
    Last edited by Absurdity; 08-20-2022 at 04:46 PM.

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Bloodbath was removed when they did away with the cross class system. They wanted to reduce the amount of self healing tanks were doing at lower levels, PLD also lost cross class cure, stoneskin and bloodbath. These were then made up for with later level abilities like clemency and equilibrium and later, after WARs complained about losing their self heal identity, nascent flash.
    (1)
    Last edited by Cabalabob; 08-20-2022 at 09:24 PM.

  8. #8
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cabalabob View Post
    Bloodbath was removed when they did away with the cross class system. They wanted to reduce the amount of self healing tanks were doing at lower levels, PLD also lost cross class cure, stoneskin and bloodbath. These were then made up for with later level abilities like clemency and equilibrium and later, after WARs complained about losing their self heal identity, nascent flash.
    I miss cross skills.
    (4)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    I miss cross skills.
    I really liked the idea of cross class skills, the execution however was an issue. Leveling in ARR and HW still took quite a bit, so having to level 5 different jobs just to play your main job the way it's supposed to be played was a pain.

    Or in warrior's case to be able to tank in the first place.
    (0)

  10. #10
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Or in warrior's case to be able to tank in the first place.
    Boy did I love the several times me & friends would random queue extreme trials back in the day for funsies and my co-tank would be a WAR or DRK without voke, thus dooming the run instantly before it even began.

    "You gotta (provoke) when i get <x> stacks"
    "What's provoke? / sorry, don't have it"

    eats 30min penalty
    (3)
    Last edited by Daeriion_Aeradiir; 08-23-2022 at 01:54 AM.

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