Yeah the new player quitting the game because he saw a black mage using Fire 4 instead of being "Wow its so cool I want to do that".
Yeah the new player quitting the game because he saw a black mage using Fire 4 instead of being "Wow its so cool I want to do that".
No new player quitting the game cause old players onehit the enemies and they can't play, cause having all your actions will never be balanced.
Edit: Just to give an example why this would be a balancing nightmare. Lets just take Ninja as an example here, they have huton which makes them attack faster, this is a buff that would also have to be taken into account cause it isn't just potency but makes you stronger overall. Same with all the passive buffs you get over time on your actions, SE would've to balance or negate them all too. Or just take party buffs, they make everyone stronger but that would mean to make the dungeons fairly balanced so your party doesn't just insta nukes the enemy that would have need of tuning all jobs down at that level since you also buff the new players which don't have all the actions available.
So yeah it would be an insane amount of work to tune and balance all of that so new players don't get their experience ruined by old players nuking enemies into oblivion in the starter dungeons. Maybe don't ruin the fun for new players just cause you find it "boring" to do old content through a system that was designed to help people sync on old content and for exactly going through that pain you get the rewards.
So my thought on this is, if SE does that please also take the extra exp you get from roulette away, just 20% of the stuff we get now cause if it gets easier and faster there is no need for such a high roulette reward.
Last edited by Ranaku; 08-19-2022 at 10:38 PM.
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