actually its the reverse when you do a daily and go in a lower level area your muscle memory is ruined since you are used to your job's full rotation. They can find a way to nerf damage in lower levels while keeping your skillsUnfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
Yes, it is perfectly possible to find some magic formula that could potentially make your job more balanced with a full kit compared to Sastasha, but then you would need another for, let's say........The Vault. You have a different kit there, so it needs to be balanced differently, or maybe Bardaam's Mettle, different balancing there as well etc. Now, do this for every job. Do you really think it is worth the time to achieve this when your jobs are already ... reasonably balanced at lower levels just because their kits are limited to that level.
To make it clear. The amount of time to so this would be astronomical and this is only considering level 90 kits to lower levels, in theory, you would also need to do this for each new action learned, which just exponentiates the time even more. I have shown in the past the PLD's AoE combo alone goes up by ~3 times potency on average from level 6 to level 90, this isn't including oGCDs.
If you really want to play something that won't mess with muscles memory, play Summoner. You basically do the exact same thing through the whole levelling process, the only difference being the level 86 trait and Ruin 4, otherwise, it is the same buttons, just different effects depending on your level.
Would be great but i doubt it will ever be a thing, the main reason why i just do expert roulette and frontline. Low level gameplay is just too boring, worse, it's literally error inducing when you're doing scuffed rotation over and over.
Nah, too much work for high-level players.
Imagine scaling their DPS down to match lower-level player, you will have a player who do full lv90 combo for the same damage of a lv30 one-two-three combo. It adds more works for basically no rewards.
Don't fix what is not broken. If anything really need to be fixed, it is adding an AoE at lv15 for DPS, where contents that have you fighting multi-monsters become relevant.
Add healers to the mixNah, too much work for high-level players.
Imagine scaling their DPS down to match lower-level player, you will have a player who do full lv90 combo for the same damage of a lv30 one-two-three combo. It adds more works for basically no rewards.
Don't fix what is not broken. If anything really need to be fixed, it is adding an AoE at lv15 for DPS, where contents that have you fighting multi-monsters become relevant.
Every class should have an AOE spell by sastasha
lol, no, I play SWTOR, and when you go back late in the story at like level 40-ish to one of the low level planets and just roflstomp everything, no, keeping your skills while downsynched isn't actually balanced.
We know this in the same way that we know that complainers will come with a bunch of 'brilliant' schemes with little or no thought to the amount of work necessary to accomplish balance.
Almost as though they work for Activision/Blizzard or Bioware.
Sorry they have to work to earn our money.
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