actually its the reverse when you do a daily and go in a lower level area your muscle memory is ruined since you are used to your job's full rotation. They can find a way to nerf damage in lower levels while keeping your skillsUnfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
Yes, it is perfectly possible to find some magic formula that could potentially make your job more balanced with a full kit compared to Sastasha, but then you would need another for, let's say........The Vault. You have a different kit there, so it needs to be balanced differently, or maybe Bardaam's Mettle, different balancing there as well etc. Now, do this for every job. Do you really think it is worth the time to achieve this when your jobs are already ... reasonably balanced at lower levels just because their kits are limited to that level.
To make it clear. The amount of time to so this would be astronomical and this is only considering level 90 kits to lower levels, in theory, you would also need to do this for each new action learned, which just exponentiates the time even more. I have shown in the past the PLD's AoE combo alone goes up by ~3 times potency on average from level 6 to level 90, this isn't including oGCDs.
If you really want to play something that won't mess with muscles memory, play Summoner. You basically do the exact same thing through the whole levelling process, the only difference being the level 86 trait and Ruin 4, otherwise, it is the same buttons, just different effects depending on your level.
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