Quote Originally Posted by Hasrat View Post
Do you have even the slightest idea the amount of work that would go into scaling a level 90 player to be equivalent to an at-level player throughout the entire game? We're not talking just a flat percentage reduction by level or anything. At every level the at-level player would gain a new skill or trait, you would need to recalculate the scaling equation entirely.

And that's just for the skills that function on equations to begin with. How in the world are you going to scale an invulnerability skill to be equivalent to an at-level player that does not have access to any such defense? How do you expect a full-heal skill to be scaled down?

What about temporary buffs? Is your BLM damage output, already scaled down, completely trashed because you're not using Sharpcast or Ley Lines on cooldown? Do you adjust to have the entire party take more damage because BRD/DNC should be using their defensive buffs?

And then there's skills with charges. Where do you even begin to balance a MCH with an additional use of Reassemble?

Job gauge resources. You're going to scale back a GNB with three powder charges to be equal to a beginner with only two?



In summation, no. The system in place now does a far better job of maintaining parity while requiring minimal developer resources. It might not be perfect. But the alternative is a nightmare.
You are overthinking. WoW has done many "balancing" and it turned sour for the game. I don't want FFXIV to go that path. Balancing is good for current raids and high-end contents. But not the less important ones such as daily, old contents, FATEs, and stuffs.