Quote Originally Posted by Hasrat View Post
Do you have even the slightest idea the amount of work that would go into scaling a level 90 player to be equivalent to an at-level player throughout the entire game? We're not talking just a flat percentage reduction by level or anything. At every level the at-level player would gain a new skill or trait, you would need to recalculate the scaling equation entirely.
This is a good point. You don't just have to scale the level and item level like happens now, but the potency of the higher level actions.

In Sastasha, a Paladin can do 200 then 300 with their combo attacks, so obviously it would not work for Requiescat to do 400 damage and allow Holy Spirit to do 540 followed by Confiteor which does 900. It could be designed to reduce the potency based on the level difference. The difference between Confiteor and Sastasha is 65 levels, so if we reduce the potency by 65%, we get 315 which would be better. But that assumes all of the potency information is easy for a sync system to access and not buried in the complex code of individual abilities.