It’ll be a nightmare to apply.
There had been multiple threads requesting or at least hinting a desire to access their kits even in lowest dungeon. & countless times being told why it’s just straight up bad. But here’s one of the more recent & one from many: https://forum.square-enix.com/ffxiv/...ng-in-dungeons
Take your time. (Or not)
I mean alternatively they could just design classes with the intent that they can be played at lv 50.
But then skills are made for expansion padding, not for making jobs feel complete so....yeah cant interfere with profit
Not defending it but yeah this is a thing already on anything that's not ilvl synced. You really feel carried most of the times even when it's your first time and you're doing everything properly. Just adds to the reasons that say you shouldn't be queueing with other players on first time runs.Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
That's why the level system exists.
That's why that person is level 30-40 and my character level 90.
That's why It took weeks/months to level up my character to level 90 only to spend 80% of the time doing "synced" content because that's what are roulettes for, and no doing only 1-2 dungeons at level 90 ins't fun after the 23498th time this month.
I'm tired of seeing the excuse of " No!, newbies should experience those 10 years old dungeons in 40 minutes!, its super fun doing Sastasha/Tam with my character level 90 now pressing 1 skill"
Last edited by AnnRam; 08-19-2022 at 06:23 AM.
Didn't we hash this out not two weeks ago? Ok, maybe three.
No. SW:TOR does it this way and it's a disaster for every reason brought up in this thread. But they took it a step further. Lowbies would be scaled UP without the extra skills. Oops, this boss needs an interrupt and you don't have one? #sadge
But if you don't want to deal with it, read on...
You'll be happy to hear (read?) that Square made a feature especially for you: Limited Leveling Roulette which puts a floor on the level of the duty you get based on the lowest job level in the party. To take advantage of it you'll need a full 4-man. Up to you to find three other participants that meet your criteria.
Don't do roulettes then, no one is making you do them and they are entirely optional. They exist entirely to serve newbies by filling out their duties and letting them progress in the story. They aren't for you, you're adequately compensated with xp, gil, tomes, and materia for your time spend helping them, but that's it. If that's not enough of a reward for you then just don't run them.Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
Not sure how many times this needs to be said, but roulettes are a community service.. They are used to help new players progress, and to compensate the players who choose to help those players. The only roulette designed for max level is expert. If you don't like to be synced down, then avoid all other roulettes. You will easily reach your weekly cap of tomes off of running expert throughout the week.
Good grief man, these players who think the game and the entire world revolves around them. The ego makes the air stink, I swear.
Is possible, swtor has that system, it was kinda broken but after the devs Heard player feedback they managed to quickly fixed it.
But we know defenders will come with a bunch of excuses like they work for SE.
Do you have even the slightest idea the amount of work that would go into scaling a level 90 player to be equivalent to an at-level player throughout the entire game? We're not talking just a flat percentage reduction by level or anything. At every level the at-level player would gain a new skill or trait, you would need to recalculate the scaling equation entirely.
And that's just for the skills that function on equations to begin with. How in the world are you going to scale an invulnerability skill to be equivalent to an at-level player that does not have access to any such defense? How do you expect a full-heal skill to be scaled down?
What about temporary buffs? Is your BLM damage output, already scaled down, completely trashed because you're not using Sharpcast or Ley Lines on cooldown? Do you adjust to have the entire party take more damage because BRD/DNC should be using their defensive buffs?
And then there's skills with charges. Where do you even begin to balance a MCH with an additional use of Reassemble?
Job gauge resources. You're going to scale back a GNB with three powder charges to be equal to a beginner with only two?
In summation, no. The system in place now does a far better job of maintaining parity while requiring minimal developer resources. It might not be perfect. But the alternative is a nightmare.
This is a good point. You don't just have to scale the level and item level like happens now, but the potency of the higher level actions.Do you have even the slightest idea the amount of work that would go into scaling a level 90 player to be equivalent to an at-level player throughout the entire game? We're not talking just a flat percentage reduction by level or anything. At every level the at-level player would gain a new skill or trait, you would need to recalculate the scaling equation entirely.
In Sastasha, a Paladin can do 200 then 300 with their combo attacks, so obviously it would not work for Requiescat to do 400 damage and allow Holy Spirit to do 540 followed by Confiteor which does 900. It could be designed to reduce the potency based on the level difference. The difference between Confiteor and Sastasha is 65 levels, so if we reduce the potency by 65%, we get 315 which would be better. But that assumes all of the potency information is easy for a sync system to access and not buried in the complex code of individual abilities.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.