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  1. #21
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,295
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It’ll be a nightmare to apply.

    There had been multiple threads requesting or at least hinting a desire to access their kits even in lowest dungeon. & countless times being told why it’s just straight up bad. But here’s one of the more recent & one from many: https://forum.square-enix.com/ffxiv/...ng-in-dungeons

    Take your time. (Or not)

    I mean alternatively they could just design classes with the intent that they can be played at lv 50.

    But then skills are made for expansion padding, not for making jobs feel complete so....yeah cant interfere with profit
    (1)

  2. #22
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Striker44 View Post
    Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.

    Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
    Not defending it but yeah this is a thing already on anything that's not ilvl synced. You really feel carried most of the times even when it's your first time and you're doing everything properly. Just adds to the reasons that say you shouldn't be queueing with other players on first time runs.
    (0)

  3. #23
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.

    Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
    Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
    (0)

  4. #24
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    And those without those skills would be like huh? No it's not a good idea everyone in those duties should have the same active skill set. You can ask but the chances of it happening are pretty remote.
    That's why the level system exists.
    That's why that person is level 30-40 and my character level 90.
    That's why It took weeks/months to level up my character to level 90 only to spend 80% of the time doing "synced" content because that's what are roulettes for, and no doing only 1-2 dungeons at level 90 ins't fun after the 23498th time this month.

    I'm tired of seeing the excuse of " No!, newbies should experience those 10 years old dungeons in 40 minutes!, its super fun doing Sastasha/Tam with my character level 90 now pressing 1 skill"
    (6)
    Last edited by AnnRam; 08-19-2022 at 06:23 AM.

  5. #25
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Curemefi View Post
    In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
    Didn't we hash this out not two weeks ago? Ok, maybe three.

    No. SW:TOR does it this way and it's a disaster for every reason brought up in this thread. But they took it a step further. Lowbies would be scaled UP without the extra skills. Oops, this boss needs an interrupt and you don't have one? #sadge

    But if you don't want to deal with it, read on...

    Quote Originally Posted by AnnRam View Post
    I'm tired of seeing the excuse of " No!, newbies should experience those 10 years old dungeons in 40 minutes!, its super fun doing Sastasha/Tam with my character level 90 now pressing 1 skill"
    You'll be happy to hear (read?) that Square made a feature especially for you: Limited Leveling Roulette which puts a floor on the level of the duty you get based on the lowest job level in the party. To take advantage of it you'll need a full 4-man. Up to you to find three other participants that meet your criteria.
    (5)

  6. #26
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnnRam View Post
    Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
    Don't do roulettes then, no one is making you do them and they are entirely optional. They exist entirely to serve newbies by filling out their duties and letting them progress in the story. They aren't for you, you're adequately compensated with xp, gil, tomes, and materia for your time spend helping them, but that's it. If that's not enough of a reward for you then just don't run them.
    (5)

  7. #27
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Not sure how many times this needs to be said, but roulettes are a community service.. They are used to help new players progress, and to compensate the players who choose to help those players. The only roulette designed for max level is expert. If you don't like to be synced down, then avoid all other roulettes. You will easily reach your weekly cap of tomes off of running expert throughout the week.

    Good grief man, these players who think the game and the entire world revolves around them. The ego makes the air stink, I swear.
    (8)

  8. #28
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Curemefi View Post
    In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
    Is possible, swtor has that system, it was kinda broken but after the devs Heard player feedback they managed to quickly fixed it.
    But we know defenders will come with a bunch of excuses like they work for SE.
    (1)

  9. #29
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Do you have even the slightest idea the amount of work that would go into scaling a level 90 player to be equivalent to an at-level player throughout the entire game? We're not talking just a flat percentage reduction by level or anything. At every level the at-level player would gain a new skill or trait, you would need to recalculate the scaling equation entirely.

    And that's just for the skills that function on equations to begin with. How in the world are you going to scale an invulnerability skill to be equivalent to an at-level player that does not have access to any such defense? How do you expect a full-heal skill to be scaled down?

    What about temporary buffs? Is your BLM damage output, already scaled down, completely trashed because you're not using Sharpcast or Ley Lines on cooldown? Do you adjust to have the entire party take more damage because BRD/DNC should be using their defensive buffs?

    And then there's skills with charges. Where do you even begin to balance a MCH with an additional use of Reassemble?

    Job gauge resources. You're going to scale back a GNB with three powder charges to be equal to a beginner with only two?



    In summation, no. The system in place now does a far better job of maintaining parity while requiring minimal developer resources. It might not be perfect. But the alternative is a nightmare.
    (5)

  10. #30
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hasrat View Post
    Do you have even the slightest idea the amount of work that would go into scaling a level 90 player to be equivalent to an at-level player throughout the entire game? We're not talking just a flat percentage reduction by level or anything. At every level the at-level player would gain a new skill or trait, you would need to recalculate the scaling equation entirely.
    This is a good point. You don't just have to scale the level and item level like happens now, but the potency of the higher level actions.

    In Sastasha, a Paladin can do 200 then 300 with their combo attacks, so obviously it would not work for Requiescat to do 400 damage and allow Holy Spirit to do 540 followed by Confiteor which does 900. It could be designed to reduce the potency based on the level difference. The difference between Confiteor and Sastasha is 65 levels, so if we reduce the potency by 65%, we get 315 which would be better. But that assumes all of the potency information is easy for a sync system to access and not buried in the complex code of individual abilities.
    (0)

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