Personally I am super cool with not needing my full level 90 rotation against level 17 trash mobs that die in 8 seconds.
Personally I am super cool with not needing my full level 90 rotation against level 17 trash mobs that die in 8 seconds.

Though i personally would think thats fun i would have to say i dont think it would work well because now you could have identical jobs but some hve abities others dont and where do you draw the line do scaled tanks have all their damage protection abilities? Healers have all their healing abilities? I can see the horror already if your a new healer and first couple dungeons being with a seasoned tank with a bunch of defence and self healing then get a dungeon with a tank that at that level. Might be something fun to play with with premades but not so much with the random roulettes.
Didn't we hash this out not two weeks ago? Ok, maybe three.
No. SW:TOR does it this way and it's a disaster for every reason brought up in this thread. But they took it a step further. Lowbies would be scaled UP without the extra skills. Oops, this boss needs an interrupt and you don't have one? #sadge
But if you don't want to deal with it, read on...
You'll be happy to hear (read?) that Square made a feature especially for you: Limited Leveling Roulette which puts a floor on the level of the duty you get based on the lowest job level in the party. To take advantage of it you'll need a full 4-man. Up to you to find three other participants that meet your criteria.




Not sure how many times this needs to be said, but roulettes are a community service.. They are used to help new players progress, and to compensate the players who choose to help those players. The only roulette designed for max level is expert. If you don't like to be synced down, then avoid all other roulettes. You will easily reach your weekly cap of tomes off of running expert throughout the week.
Good grief man, these players who think the game and the entire world revolves around them. The ego makes the air stink, I swear.
Is possible, swtor has that system, it was kinda broken but after the devs Heard player feedback they managed to quickly fixed it.
But we know defenders will come with a bunch of excuses like they work for SE.
lol, no, I play SWTOR, and when you go back late in the story at like level 40-ish to one of the low level planets and just roflstomp everything, no, keeping your skills while downsynched isn't actually balanced.
We know this in the same way that we know that complainers will come with a bunch of 'brilliant' schemes with little or no thought to the amount of work necessary to accomplish balance.
Almost as though they work for Activision/Blizzard or Bioware.
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