In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
It would go a long way in making classes actually fun to play in old content
Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
And those without those skills would be like huh? No it's not a good idea everyone in those duties should have the same active skill set. You can ask but the chances of it happening are pretty remote.
Option 1: You scale the Lv90 to perform on <example-dungeon> at for example Lv50 to perform as well as the Lv50 player fresh in the instance. You now have the same level of performance pressing way more buttons but no additional output, giving you essentially a disadvantage by having to work harder. Not terribly hard to deal with, but would still be meh.
Option 2: You don't scale as closely and the Lv90 player has a numerical advantage over the LvXX player. The LvXX player will feel probably bummed out for being so weak compared to his high level peers and feel the other player may have an unfair advantage if they feel even remotely competitive.
Additional note: Extremes and Savages of old are still content being done, even if sparse. Furthermore, the amount of tuning work needed to be done to scale kits of high levels to do roughly the same performance of that of low levels is a balancing act way more complicated and dynamic than having a static range of abilities for each dungeon / trial.
We are getting Unreal Trials for such reasons, what we could ask for is Unreal Dungeons perchance. Then again probably better to spend the resources on the upcoming Variant / Criterion Dungeons.
But that is just my two cents.
Think of it as syncing down to the previous expansion.
In a lot of mmos, once the rotation changes, it's changed forever and people yearn to be able to go back to a previous expansion and the rotations we had then.
Although our rotations have changed even for previous expansions, the essence of them remains for most classes.
For example, if I sync to level 50, I still spam a Rage of Halone combo on a Paladin. If I sync to 60, I still spam Royal Authority with Goring Blade after every 2 combos. If I sync to 70, I still replace those Royal Authority combos with Holy Spirits in Requiescat.
For people who want to go back and finish content they didn't do with their old rotation or experience content as it used to be as a new player, it's still available to them, so there is no reason for them to yearn to go back to it.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Imagine playing lvl 90 job rotation against a bat in Sastasha doing like 1 damage per button press![]()
It’ll be a nightmare to apply.
There had been multiple threads requesting or at least hinting a desire to access their kits even in lowest dungeon. & countless times being told why it’s just straight up bad. But here’s one of the more recent & one from many: https://forum.square-enix.com/ffxiv/...ng-in-dungeons
Take your time. (Or not)
Last edited by Rein_eon_Osborne; 08-19-2022 at 01:50 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.