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  1. #1
    Player
    Curemefi's Avatar
    Join Date
    Jul 2022
    Posts
    12
    Character
    Don Le
    World
    Kujata
    Main Class
    Summoner Lv 90

    Should Level Sync better not remove skills?

    In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
    (15)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,294
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    It would go a long way in making classes actually fun to play in old content
    (22)

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,061
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.

    Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
    (27)

  4. #4
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Striker44 View Post
    Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.

    Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
    Not defending it but yeah this is a thing already on anything that's not ilvl synced. You really feel carried most of the times even when it's your first time and you're doing everything properly. Just adds to the reasons that say you shouldn't be queueing with other players on first time runs.
    (0)

  5. #5
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.

    Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
    Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
    (0)

  6. #6
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnnRam View Post
    Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
    Don't do roulettes then, no one is making you do them and they are entirely optional. They exist entirely to serve newbies by filling out their duties and letting them progress in the story. They aren't for you, you're adequately compensated with xp, gil, tomes, and materia for your time spend helping them, but that's it. If that's not enough of a reward for you then just don't run them.
    (5)

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,061
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AnnRam View Post
    Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
    Hate to break it to you, but sprouts (new players) are what give a game longevity. Things will always naturally happen that gradually filter out veterans. What matters is whether there's actually new people staying and becoming the new veterans to fill those spots. It sounds like roulettes just might not be the thing for you. That's okay. One of the awesome things about FFXIV is the sheer amount of different things there are to do, so find something that does interest you more and go for it! The entire purpose of the roulette system is to support newer players and help them integrate into the game community.
    (4)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Hate to break it to you, but sprouts (new players) are what give a game longevity. Things will always naturally happen that gradually filter out veterans. What matters is whether there's actually new people staying and becoming the new veterans to fill those spots. It sounds like roulettes just might not be the thing for you. That's okay. One of the awesome things about FFXIV is the sheer amount of different things there are to do, so find something that does interest you more and go for it! The entire purpose of the roulette system is to support newer players and help them integrate into the game community.
    “Sheer amount of stuff” yeah we got roulettes, 1 savage tier every 8 months, housing if you can get it, 7 types of fate farming (fates, field content relics) and crafting

    Much diversity, if you knock roulettes out there really isn’t that much to do in this game
    (0)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    “Sheer amount of stuff” yeah we got roulettes, 1 savage tier every 8 months, housing if you can get it, 7 types of fate farming (fates, field content relics) and crafting
    and gathering and blue mages and 2 extremes in that 8 months and MSQ and sidequests/lore and alliance raids and large-scale raids (BA, CLL, Dalriada, DR and DRS) and hunt finding/spawning and treasure hunting and collecting all the triple triad cards and chocobo breeding and getting all the gold saucer rewards and crystalline conflict and frontline series rewards and beast tribes and mount farming from all the mentioned content or content that doesn't get updates anymore like the firmament.

    There isn't a lot of content if you are only interested in select pieces of that content.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    Curemefi's Avatar
    Join Date
    Jul 2022
    Posts
    12
    Character
    Don Le
    World
    Kujata
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Striker44 View Post
    Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.

    Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
    There will be 3 reactions:
    1) They will be hyped for what the future will bring to them.
    2) They will not care. They are even not be able to see your skills because they turn the effects off for others.
    3) Just like you said.
    (1)

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