In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
In my opinion, the scaling on skills is enough. It would be much more fun if we can still keep all the skills while level syncing. What is your opinion?
It would go a long way in making classes actually fun to play in old content
Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
Not defending it but yeah this is a thing already on anything that's not ilvl synced. You really feel carried most of the times even when it's your first time and you're doing everything properly. Just adds to the reasons that say you shouldn't be queueing with other players on first time runs.Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
Don't do roulettes then, no one is making you do them and they are entirely optional. They exist entirely to serve newbies by filling out their duties and letting them progress in the story. They aren't for you, you're adequately compensated with xp, gil, tomes, and materia for your time spend helping them, but that's it. If that's not enough of a reward for you then just don't run them.Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
Hate to break it to you, but sprouts (new players) are what give a game longevity. Things will always naturally happen that gradually filter out veterans. What matters is whether there's actually new people staying and becoming the new veterans to fill those spots. It sounds like roulettes just might not be the thing for you. That's okay. One of the awesome things about FFXIV is the sheer amount of different things there are to do, so find something that does interest you more and go for it! The entire purpose of the roulette system is to support newer players and help them integrate into the game community.Yeah better take care of that newbie who probably is playing with a free trial or maybe he/she is going to do TamTara for first time ever and never touch it again(or until the sprout unlocks roulettes at levell 50) instead of catering to veterans who stays subbed and keep playing the game every month.
“Sheer amount of stuff” yeah we got roulettes, 1 savage tier every 8 months, housing if you can get it, 7 types of fate farming (fates, field content relics) and craftingHate to break it to you, but sprouts (new players) are what give a game longevity. Things will always naturally happen that gradually filter out veterans. What matters is whether there's actually new people staying and becoming the new veterans to fill those spots. It sounds like roulettes just might not be the thing for you. That's okay. One of the awesome things about FFXIV is the sheer amount of different things there are to do, so find something that does interest you more and go for it! The entire purpose of the roulette system is to support newer players and help them integrate into the game community.
Much diversity, if you knock roulettes out there really isn’t that much to do in this game
and gathering and blue mages and 2 extremes in that 8 months and MSQ and sidequests/lore and alliance raids and large-scale raids (BA, CLL, Dalriada, DR and DRS) and hunt finding/spawning and treasure hunting and collecting all the triple triad cards and chocobo breeding and getting all the gold saucer rewards and crystalline conflict and frontline series rewards and beast tribes and mount farming from all the mentioned content or content that doesn't get updates anymore like the firmament.
There isn't a lot of content if you are only interested in select pieces of that content.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
There will be 3 reactions:Unfortunately, hard pass from me. It would cause people who are actually the intended level for a run to feel practically worthless. I'm thinking the lower-level dungeons in particular. Hey, my RDM being synced down has his full tool-kit with multiple AoE spells and a high-powered combo. You, our newer player just reaching that dungeon for the first time, don't even have a single AoE ability yet. Entire packs melt and all you got to do was a couple single-target attacks against one mob.
Syncing the skills as well gives everyone in the party the ability to feel relevant, while still giving higher-level players being synced down a bit of extra power (since it syncs to the max level for the area rather than where a leveling player would likely be gear-wise).
1) They will be hyped for what the future will bring to them.
2) They will not care. They are even not be able to see your skills because they turn the effects off for others.
3) Just like you said.
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