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  1. #21
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Silhart View Post
    Hey, can I be the first? Here's a screenshot from a match I played an hour ago. Was also the first person on my team to hit BH5.
    From you screenshot damage taken 403k it show you dive in the best and retreat timing. So Both blue and yellow team didn’t even realize you hitting them. Is really well play as dnc.
    But of course all job has pro and cons is depend how players performed and how well they understand game mode feature. Perfect balance in frontline is basically impossible with all 19 jobs ,and rework will be alway some job has strong/weak toolkit. Dev team change/rework is mostly depend on players data in matches and feedback only give hint to where to look at data but data doesn’t tell them how to fixed. And I believe that is reason why they keep frontline on but turn off rival wing. Cause they have no idea how rework does in large scale battle.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  2. #22
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    If you balance something in PvP, it often doesn't break it in RvR because you're already balancing around smaller scale combat.
    Melee enduring so much isn't a big problem for me in CC but in FL it is. Same with the amount of stuns and ailments. If up to 5 players can stunlock you it's bad enough but 48? This balancing for CC ruined FL imho.
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #23
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BRVV View Post
    Melee enduring so much isn't a big problem for me in CC but in FL it is. Same with the amount of stuns and ailments. If up to 5 players can stunlock you it's bad enough but 48? This balancing for CC ruined FL imho.
    Oh I don't deny that, especially considering all the AoE nonsense going on, it's absolutely cancerous. IMO the status effects need diminishing returns, and Purify should make you immune to status ailments for 5s along with cleansing what you have on.
    (1)

  4. #24
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Valfreyja View Post
    I'm talking PvP 2.0. When they redid the entire thing and gave us an unbalanced mess that they are since trying to fix all the screwups on.

    And 15y is BS on a ranged job when melee jobs are getting stuff with 20-25y.

    DNC is literally awful now. Before they did all these changes to push CC as the new big PvP thing, DNC was in a really good place. It wasn't super powerful or broken, like they did with a lot of jobs after the 2.0 shift.

    Now, unlike Bard and Machinist which got to keep their range, Dancers are forced to get even closer to melee enemies, and get ganked by their ranged actions in the process.

    There is something seriously wrong when a melee job can hit you before you get inside the range to even use your own basic attacks. BRD/MCH don't suffer from this, because their attacks have a proper range on them.

    Couple this with the garbage targeting from using controllers (which means it's very hard to actually focus on specific classes in a general melee) and you end up getting hit much more often. It's easier to let the auto-target grab whatever is closest to you and attack it, regardless of whether it's a primary target in PvP or not. Because in the time it takes you to cycle targets with controller, you're dead because they are so close.

    Most who play DNC that I've spoken with hate the range nerf we were given. Someone literally hadn't played DNC until today, since the CC changes were made, and the first thing they asked was what had SE done to DNC to break it like this.

    Case in point, I'm not even a strong PvP player. But with DNC from the previous system, I could manage 6-10 kills in a Frontline, 0 deaths, and a few dozen assists without much trouble. But with the range changes and all that? Not managing any kills, and the only reason I survive is by staying out of range for most of it, with no real attacking going on because if I get close, I'm dead.
    This is probably the 4th time they completely redid pvp...
    (0)

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