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  1. #1
    Player
    Valfreyja's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90

    SE, please fix Dancer.

    I dunno the reasoning why Dancer's range had to be nerfed into the ground. But every time I come back to PvP, I'm reminded what a joke DNC is to play now.

    Everything capped at 15 yards, with a single 25y action. It's beyond ridiculous. There's no reason why Dancer has to be so close to melee jobs, when melee jobs are all getting longer range actions to pull off.

    Before PvP 2.0, DNC was fun to play and actually a ranged job. When now it's like it is being pushed towards being more melee oriented.
    (3)

  2. #2
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    But dnc was from 5.0. But you make it sounds like dnc has be here since begin of Ffxiv XD.
    Anyways what is the problem with 15y anyways when melee going to come to you anyway and at same time dnc is the only one with 4 charge of dash and best mobility compare to another range dps who all require target to perform.
    Also to be fair FFXIV dev team never good pvp with all balance and server tick issue. So is actually good they try to change it with every expansion now.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  3. #3
    Player
    Valfreyja's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
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    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90
    I'm talking PvP 2.0. When they redid the entire thing and gave us an unbalanced mess that they are since trying to fix all the screwups on.

    And 15y is BS on a ranged job when melee jobs are getting stuff with 20-25y.

    DNC is literally awful now. Before they did all these changes to push CC as the new big PvP thing, DNC was in a really good place. It wasn't super powerful or broken, like they did with a lot of jobs after the 2.0 shift.

    Now, unlike Bard and Machinist which got to keep their range, Dancers are forced to get even closer to melee enemies, and get ganked by their ranged actions in the process.

    There is something seriously wrong when a melee job can hit you before you get inside the range to even use your own basic attacks. BRD/MCH don't suffer from this, because their attacks have a proper range on them.

    Couple this with the garbage targeting from using controllers (which means it's very hard to actually focus on specific classes in a general melee) and you end up getting hit much more often. It's easier to let the auto-target grab whatever is closest to you and attack it, regardless of whether it's a primary target in PvP or not. Because in the time it takes you to cycle targets with controller, you're dead because they are so close.

    Most who play DNC that I've spoken with hate the range nerf we were given. Someone literally hadn't played DNC until today, since the CC changes were made, and the first thing they asked was what had SE done to DNC to break it like this.

    Case in point, I'm not even a strong PvP player. But with DNC from the previous system, I could manage 6-10 kills in a Frontline, 0 deaths, and a few dozen assists without much trouble. But with the range changes and all that? Not managing any kills, and the only reason I survive is by staying out of range for most of it, with no real attacking going on because if I get close, I'm dead.
    (1)
    Last edited by Valfreyja; 08-18-2022 at 06:50 AM.

  4. #4
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    I understand DNC has issue.However just want to point of few thing.
    1:Melee and tank all only has 1-3 charge of 20y dash in and LB from melee is 20y charge time is depend on job. (Though dev team should change LB gauge only gain by action instead of overtime. So melee/tank has no 25y ability. However there is netcode/server tick problem so you can blame on that but that is equal problem to all) Also with XIV pvp set up like this melee/tank almost has no chance to catch dnc who has none casttime at 25y if all dnc attack is 25y. So 15y of dnc is where it come from and pvp has balance issue.
    2: BRD and MCH has 1 cast time and few without casttime cd. However BRD and MCH escape tool is much weaker than dnc.
    3: Melee come to you can still escape or run to you teammate in CC. Well in Frontline if you get kill/attack is mostly you problem with position or too late to back off. So remember let melee and tank dash in first and XIV pvp is team battle.
    4: Everyone has target issue.
    5: Frontline If you couldn't get kill the problem wasn't cause dnc 15y. But patch 6.1 smns muti same time LB and 6.18 damage taken reduction.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  5. #5
    Player
    Valfreyja's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90
    Dancer has Starfall Dance. 25y, once every 20 seconds. That's it. Everything else is either 0y or 15y. Like said, most of it is charging recklessly at enemies to try to pull of stronger attacks. It's a joke.

    Monk gets Thunderclap, 20y to rush to an enemy or ally. Monk LB, Meteodrive, is a 20y attack that rushes target to damage them.
    Reaper gets Death Warrant, 25y, once every 20 seconds. They hit you with it, they get Harvest Moon. An AoE that also has a range of 25y, gets a boost of damage from the Death Warrant.
    Samurai gets Hissatsu: Soten, a 20y attack every 10 seconds.

    Ninja gets Fuma Shuriken, a 25y every 10 seconds. Three Mudra, every 15s, turns that into Hyosho Ranryu, another 25y ranged with high potency. Mug has 5y, but with Three Mudra, every 15s it becomes Goka Mekkyaku, another 25y ranged attack AoE. Three Mudra turns the combo into Forked Ready, a 20y rush attack that grants Fleeting Ready. That grants another 20y stunner.

    Tell me again about how Dancer needs it's range nerfed, when all these "melee" jobs, especially Ninja, are getting stacked with stuff with an even greater range?? Saying they have no 25y ability is a joke. They get plenty of range in their moves and there is literally no reason why Dancer should ever have such a crap range as it got.

    Get rid of the En Avant nonsense and work out something better. Most would rather not have that, or our moves tied into it. Because others aren't tied to dashing about. We're dancers, not runners.
    (0)

  6. #6
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    However that only apply with ninja and also ninja will only attack you if you are in bad position in CC/frontline cause by Ninja self is harmless and always ready to run away if they fail to kill target. So if you are position self good no nin will come to harm you.

    Rpr death warrant + harvest moon only 6k damage from 25y it would be very stupid of rpr if he use death warrant at 25y cause it require more hit for more damage and Tenebrae Lemurum LB fear is 10y and Communio is 25y + end their LB and rpr has almost no chance to catch up a dnc with 1 hell's ingress and animation delay. If a rpr start chase you can start laugh at them. Cause there is no way they can catch you even with heavy on If you get fear from LB is you own fault.

    Mnk 20y meteodrive is 12k damage So they require you get hit by enlightenment or you use guard for extra 12k damage. Mnk has 3 dash you has 4 dash.
    Sam is also same as mnk with 3 dash but you are more easy to outrun sam during sam dash turn their attack to circle AoE and 2 big hit ability has castime and sam LB is one of slow fill and they wouldn't LB if you didn't have debuff. So you can also laugh at sam if they chase you.

    If dnc get kill is by their own mistake with position/run in first/escape too late/try get solo kill.
    By the way Melee/Tank chase range dps/healer is also increase their chance get by kill you team. Remember pvp is teambattle.
    With current pvp status set up 25y dnc is too much. 6.2 patch mostly will get some potency adjustment I believe. And if we are lucky we may get some nerf with damage reduction taken in frontline! So you can get back some kill!
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  7. #7
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sawamura View Post
    4 charge of dash and best mobility
    Another of the many problems with the new Dnc is that the dash is no longer a movement skill (free to choose when to use), but an inconvenient requirement in the pve-like rotation to deal damage (big damage increase for Fountain/Cascade + allow to use Saber Dance).

    Dnc is one of the worst change in this globally awful pvp update.
    (4)
    Last edited by Genz; 08-18-2022 at 08:10 AM.

  8. #8
    Player
    Valfreyja's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90
    Cause it makes so much sense to just dash forward and get even closer to your enemies to use your best skills.

    Dancer was just destroyed with this setup. And they show no signs of fixing it at all.
    (0)

  9. #9
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It was my go to job for pvp... right after the changes i left it - but it sucks, they nerfed my rdm again and again >_>
    (0)

  10. #10
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The reason DNC has shorter range is because it does not have charged filler skill and because it has dashes. That's the reason. You can disagree with it, but that's is the reason why. If you are okay with DNC having dashes removed and the filler combo having a cast time then you can get your increased range. But at that point, why not just play MCH or BRD?
    (0)

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