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  1. #11
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by drtasteyummy View Post
    The idea of multiple stats with pure stat weight is obsolete and dead weight in MMOs, obviously the devs don't dare to touch it because
    people would immediately cry how this destroys the immersion and how they always loved the system to be able to have a choice while simultaneously using the doc
    of some math crackhead to auto optimize their character
    Feed me all your skill speed materia. I don't respect my burst window.
    (0)
    he/him

  2. #12
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Simple really. The FFXIV devs have already established they're fine with "role based stats" via Tenacity and Piety. Do the same with Direct Hit for DPS.

    The reason Tanks Hate Tenacity and Healers Hate Piety is because they're objectively worthless. They need to be buffed.

    Give every job 3 sub stats with tweaks for a "main substat" with 2 other minors

    Tanks:
    • Tenacity (Lowers Damage taken, increased healing received)
    • Skill Speed
    • Crit

    Healers:
    • Piety (Healing done / MP regen)
    • Spell Speed
    • Crit

    DPS
    • Direct Hit - becomes a DPS only stat. Let DPS be DPS and have the big numbers.
    • Spell Speed / Skill Speed determine by caster or melee
    • Crit

    Yes this simplifies sub stats but it makes designing gear a hell of a lot easier when there's no "garbage" stat and no "garbage" gear pieces (tenacity/piety heavy gear currently. The above also reinforces role identity.
    I wouldn't mind this, but sadly every mmo has garbage stats on gear designed intentionally. Its to push players to keep farming for the BiS stats.
    (1)

  3. #13
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    I'm more annoyed at the focus on burst windows. Having to orchestrate how you play your character around 1% of the fight is not fun or engaging gameplay for me.
    (5)

  4. #14
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Darthgummibear View Post
    I'm more annoyed at the focus on burst windows. Having to orchestrate how you play your character around 1% of the fight is not fun or engaging gameplay for me.
    I agree with this myself. I enjoy the Combat in this game, but the move towards two minute big burst windows with one minute smaller bursts in between was a mistake, imo.

    People always used burst windows in raids due to party buffs, though, which is why they went that way. While I think having some burst jobs is fine, having every job rely on that burst window is whats leading to some of the job identity loss we're seeing.
    (3)
    Last edited by Ryaz; 08-21-2022 at 03:36 PM.

  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm not all that good with numbers, but I do wonder why there are even two separate values to attribute towards big damage. Just seems convoluted, and unnecessary. I can understand that after a certain point, a critical hit denoted with a '!' will need to be changed to '!!' and even '!!!'. Different sound effects for each also helps pump up the dopamine. Auto crits along with CH increasing abilities work just fine in this system. Still RNG. Still increased chances for big crits the higher you raise the stat. Just a single stat though.
    (0)

  6. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jeeqbit View Post
    • Accuracy (which DH replaced) just meant that everyone felt pressured to reach 100% accuracy in order to raid. It behaved as just a way to make it harder to get into raiding, when raiding isn't something the majority of people do in an MMO already.
    • Parry (RNG mitigation that only works against physical attacks).
    Getting to the accuracy requirement for raiding was not really hard. Getting to the accuracy requirement while still maximizing crit was the problem. Only certain pieces had accuracy and melding accuracy to gear wasn't really ideal unless you happened to need just a little more accuracy.

    And parry was just garbage. Removing parry was good.

    Back to accuracy though - I think it makes gear choices easier. Whether that is a good thing or bad thing is up to the players' interpretation.
    (0)

  7. #17
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,561
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    I'm not all that good with numbers, but I do wonder why there are even two separate values to attribute towards big damage. Just seems convoluted, and unnecessary. I can understand that after a certain point, a critical hit denoted with a '!' will need to be changed to '!!' and even '!!!'. Different sound effects for each also helps pump up the dopamine. Auto crits along with CH increasing abilities work just fine in this system. Still RNG. Still increased chances for big crits the higher you raise the stat. Just a single stat though.
    That is the problem though, the crit increasing actions only added Critical Hit chance, not damage. That Midare auto-crit is doing 20K with or without the buffs, meaning you do essentially have a GCD where the buffs go to waste.
    (0)

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