Results -9 to 0 of 18

Threaded View

  1. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    What is the alternative to how it is now though?
    Simple really. The FFXIV devs have already established they're fine with "role based stats" via Tenacity and Piety. Do the same with Direct Hit for DPS.

    The reason Tanks Hate Tenacity and Healers Hate Piety is because they're objectively worthless. They need to be buffed.

    Give every job 3 sub stats with tweaks for a "main substat" with 2 other minors

    Tanks:
    • Tenacity (Lowers Damage taken, increased healing received)
    • Skill Speed
    • Crit

    Healers:
    • Piety (Healing done / MP regen)
    • Spell Speed
    • Crit

    DPS
    • Direct Hit - becomes a DPS only stat. Let DPS be DPS and have the big numbers.
    • Spell Speed / Skill Speed determine by caster or melee
    • Crit

    Yes this simplifies sub stats but it makes designing gear a hell of a lot easier when there's no "garbage" stat and no "garbage" gear pieces (tenacity/piety heavy gear currently. The above also reinforces role identity.
    (1)
    Last edited by Deceptus; 08-17-2022 at 05:29 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]