I'm jumping off what I was thinking about from the combat thread: I know it's annoying as sin, but I still think elemental defense/damage is a cool concept when tiers are thematically designed around not being as annoying as possible. IE: every boss requires you to swap all of your resistances, but it is, say, an ice themed tier and getting progressively more frost resistance feels meaningful as you prog.

I am coming off an all nighter and feeling a rekindled love of really stupid RPG elements devs are too afraid to modernize.