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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,312
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    What is the alternative to how it is now though?
    • Accuracy (which DH replaced) just meant that everyone felt pressured to reach 100% accuracy in order to raid. It behaved as just a way to make it harder to get into raiding, when raiding isn't something the majority of people do in an MMO already.
    • Parry (RNG mitigation that only works against physical attacks).
    • Evasion (a stat that exists but not on our gear) is like RNG immunity against an attack.
    • Elements (stats which increase damage against a specific element), obviously going to be annoying changing gear for every fight.
    • Element defense (same thing)
    • Determination (flat damage increase), already got it.
    • Tenacity (flat damage reduction/increase), already got it.
    • Skill/Spell Speed, already got it.
    All those candidates would either be avoided, used to exist and were avoided, already exist or would make it more annoying and more of a chore to raid.

    The stats are as good as they could be for a casual game. To do the examples I provided would start to create the chores we have from old mmos.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    What is the alternative to how it is now though?
    Simple really. The FFXIV devs have already established they're fine with "role based stats" via Tenacity and Piety. Do the same with Direct Hit for DPS.

    The reason Tanks Hate Tenacity and Healers Hate Piety is because they're objectively worthless. They need to be buffed.

    Give every job 3 sub stats with tweaks for a "main substat" with 2 other minors

    Tanks:
    • Tenacity (Lowers Damage taken, increased healing received)
    • Skill Speed
    • Crit

    Healers:
    • Piety (Healing done / MP regen)
    • Spell Speed
    • Crit

    DPS
    • Direct Hit - becomes a DPS only stat. Let DPS be DPS and have the big numbers.
    • Spell Speed / Skill Speed determine by caster or melee
    • Crit

    Yes this simplifies sub stats but it makes designing gear a hell of a lot easier when there's no "garbage" stat and no "garbage" gear pieces (tenacity/piety heavy gear currently. The above also reinforces role identity.
    (1)
    Last edited by Deceptus; 08-17-2022 at 05:29 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Simple really. The FFXIV devs have already established they're fine with "role based stats" via Tenacity and Piety. Do the same with Direct Hit for DPS.

    The reason Tanks Hate Tenacity and Healers Hate Piety is because they're objectively worthless. They need to be buffed.

    Give every job 3 sub stats with tweaks for a "main substat" with 2 other minors

    Tanks:
    • Tenacity (Lowers Damage taken, increased healing received)
    • Skill Speed
    • Crit

    Healers:
    • Piety (Healing done / MP regen)
    • Spell Speed
    • Crit

    DPS
    • Direct Hit - becomes a DPS only stat. Let DPS be DPS and have the big numbers.
    • Spell Speed / Skill Speed determine by caster or melee
    • Crit

    Yes this simplifies sub stats but it makes designing gear a hell of a lot easier when there's no "garbage" stat and no "garbage" gear pieces (tenacity/piety heavy gear currently. The above also reinforces role identity.
    I wouldn't mind this, but sadly every mmo has garbage stats on gear designed intentionally. Its to push players to keep farming for the BiS stats.
    (1)

  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jeeqbit View Post
    • Accuracy (which DH replaced) just meant that everyone felt pressured to reach 100% accuracy in order to raid. It behaved as just a way to make it harder to get into raiding, when raiding isn't something the majority of people do in an MMO already.
    • Parry (RNG mitigation that only works against physical attacks).
    Getting to the accuracy requirement for raiding was not really hard. Getting to the accuracy requirement while still maximizing crit was the problem. Only certain pieces had accuracy and melding accuracy to gear wasn't really ideal unless you happened to need just a little more accuracy.

    And parry was just garbage. Removing parry was good.

    Back to accuracy though - I think it makes gear choices easier. Whether that is a good thing or bad thing is up to the players' interpretation.
    (0)