
Originally Posted by
Ryaz
As we saw in the Live Letter, they are making changes to Crit/Direct Hit so that parry buffs aren't wasted on job like Warrior and Samurai who have auto-crit/dh attacks. Honestly I feel this is like a band-aid fix.
Right now, substat gearing doesn't really have much choice. Depending on the job, it's always SKS to what tier you want to avoid drift and hit burst windows (which is a whole other topic), then Crit > DH > DET.
The problem is, Crit and DH basically do the same thing. Crit is just a lower chance for a much bigger hit, with increasing damage the more you stack, while Direct Hit is a higher chance for a smaller amount of increased damage at a fixed damage percent. Sometimes both proc at once and then SE nerfs your job because it causes too much unpredictability.
Direct Hit itself was mostly a band-aid- a stat brought in to replace Accuracy and honestly, I don't think it was really needed. The issue is, stacking crit is always the best option because it also increases crit damage, so you have more chances for those huge hits, especially during burst windows. So, it's better to just stack that with some Direct Hit when you've got over-capping problems. Meanwhile, Determination is kind of the red-headed step-child that gets no love because it doesn't really bring anything to the table for those burst windows.
I'd honestly say rework Crit to just give Crit Chance while Direct Hit increases the potency of those Crits. This will make it more of a balancing act, where some jobs will look for the optimal balance between the two (and make DH more usefully for Healers) and some jobs with things like Auto-Crits will focus more on DH. Those that have DH increasing skills might want more Crit instead. It would shake things up a bit and not make it feel so redundant and samey (though obviously with every stat based game, someone will figure out the optimal numbers for each job).
As for DET, well, I feel it would need a change of some sort. I'm open to suggestions on that, but I feel it would need something more than it is now, where again, burst windows and Crit/DH are king. Maybe pair it will SKS where people who are terrible with burst windows can stack those two substats instead and go freesyling with less burst, but more steady damage over the course of the fight.