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  1. #31
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    361
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Healers need more damaging spells. Bring back Aero 3 and Fluid Aura pls.

    Tanks need some form of aggro responsibility, it's just too easy now, you look at the boss now and you have aggro. Tanks also need movement responsibilities back in savage raids. Most bosses reposition themselves now making most Tank movement pointless.

    Ranged DPS either need massive jobs to do in raids or give them damage to match other dps. Sick of hearing this mobility excuse from Square when even melee DPS can manage 98%+ uptime. Mobility isn't worth that much DPS in my opinion. It was fine back in the day when Ranged DPS had other roles to perform, [silencing mobs, kiting mobs, mp song, tp song...ect] but nowadays there is no excuse for them having so little to do. BRD/DNC/MCH are the most unfun jobs to play for me right now. I'll play them only if I really want to turn my brain off.

    Melee DPS - Can we please remove positionals in the open world when playing solo. I understand bosses and mobs having them in dungeons, trials and raids. Makes absolute sense but when it comes to the open world and when you are doing story missions it's criminal. Also not combat related but can we please for the love of god base NIN damage of STR instead of DEX. It's the only melee job that cannot share accessories with other melee jobs.

    Limit Break - Would be nice if they removed the dual job penalty for limit break in casual content. [Dungeons/Normal Trials/Normal Raids] For Savage and Extreme Trials I absolutely understand what they are going for, but not for quick match story content.

    All DPS/Tanks - Need to seriously cut the number of aoe buttons down. Aoe is such a small part of this game in the most boring content [dungeons]. We shouldn't have up to 4/5 buttons for aoes that don't have much use anywhere else. Looking at you Dragoon and Samurai.
    (3)

  2. #32
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BaconBits View Post
    "I'm gonna preemptively complain about disgruntled healer mains so this thread turns into yet another Healer gameplay is literal gutter trash thread while crowing about how comfy all jobs are for me UwU."

    FFS can we not do this provocative bs right off the bat and have an actual discussion about the topic at hand without immediately poking the salty healer beehive?
    why even try to deny that's what this is gonna be in the end? XD
    This type of thread is like fodder to them
    (0)

  3. #33
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dzian View Post
    I still prefer with 1.23 had.

    ARR and current combat is just to spammy and lacks weight or real choice / decisions. It's just the same base rotation fight in fight out. And the strategy for every boss is essentially the same..

    Outside if maybe a few ground telegraph's or something bosses are basically just giant striking dummies for you to flail away at..

    Makes no difference is the boss is a big dragon or giant robot the strategy and rotation is always the same..

    So etimes I wonder if that's why so many people are so bad. Because when it's so bland and lifeless there's no engagement in it so just mash keys rather than actually engage with and make choices.
    You keep saying this but it doesn't look like you actually do any of the harder content?


    What made 1.23s combat so good? What, particularly, did you like? Building up TP to use big moves? Combat wasn't really all that engaging back then, it was really slow and rather boring.
    (4)

  4. #34
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,666
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It all depends on how you feel, how tired you are, how well you can concentrate and disabilities. If you are tired you might just want to play a job with 1 attack but if you are alert and energetic you might want to play a job with a lot of different attacks. I make my selection based on that when I queue for something.

    A lot of skills, procs and positionals to manage can be interesting but it can become too complicated, especially when there are a lot of complicated mechanics to do, so there was job design in the past that pushed a lot of people away to the easier jobs.

    Sometimes it's not that a job is too complicated, but that it's too easy to mess it up. I think a really good example is how on Dancer you could interrupt Fan Dance III or overwrite all of their procs with Flourish. That isn't possible anymore.

    HUD layout and settings make the combat easier. A lot of people move their target, mini-map and status bars lower down, then enable legacy for movement. Trying to raid without these changes was much more distracting.

    I think the combat is good except for abilities, which should work better on higher pings.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #35
    Player
    Curemefi's Avatar
    Join Date
    Jul 2022
    Posts
    12
    Character
    Don Le
    World
    Kujata
    Main Class
    Summoner Lv 90
    I think pasting eyes on skill icons all the time and having less time seeing the boss with all the epic moves and the magnificent surroundings is quite a waste. It feels good looking at the moments that things happens in the fight with flexibility in combat choice is much more fun imo. In short, all the flashy moves and thrilling scenes of avoiding AOE, ect. are being overshadowed by the stress of pasting eyes on the skills icons. Specific mechanic such as job resource management is good though.
    (0)

  6. #36
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Gonna have to move to a dps from tanks. Until they come for the DPS I guess.

    I think combat is rather boring. You aoe things in dungeons, then it depends on your single target when it comes to bosses. If that's engaging? You win.

    If not, uninstall, beg, play something else (class wise), or play a different game I guess.
    (1)
    Last edited by EnigmaticDodo; 08-16-2022 at 11:22 PM.

  7. #37
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Out of all the MMO's I have played, I would say FFXIV has the most fun combat. I love that almost every skill in our book has a use and a place on our bars. The rotations have a good flow to them, rather then button mashing many other games have as combat.
    (4)

  8. #38
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    The combat is nothing to write home about (pls double down on burst windows SE, really appreciate that. :/) but the boss fights have a certain ps2 era action boss fight feel to it. Since most games have thrown that style out the window in lieu of "telling a story" it is nice that some 3d games still embrace that style.
    (0)

  9. #39
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I just miss when "utility" didn't mean your 2min buff window. I'd never call FFXIV the game you play for its engaging combat, because this just isn't it. It's not bad, but it just doesn't have the spice you can get elsewhere. What it did have was some strong role selections and synergies that we've slowly lost over the years. Doing the Bard and Ast questline makes me sad now.
    (8)

  10. #40
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    It's honestly just "above average" to me with this game's combat. It's fun but there's other MMOs that do it better such as WoW.
    (4)

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