Gotta disagree here.
the problem with many of the recent games is that sure they look cool but really they're quite lacking. take ffxv for example action based combat. some very visually impressive fights such as that epic leviathan battle. but strip away the visual flare and that whole fight is basically just press circle and win. you have next to no control over the action or whats actually happening your just pressing circle. it's not action combat its a big ass QTE. all flair no substance. even the ff7 remake is guilty of this in many places.
The problem as i said earlier is that the combat lacks weight and impact.. doesn't matter how many buttons you press when they do nothing.
FFXIV combat feels like this
mashing buttons endlessly but there's no weight, no impact. doesnt matter if your pressing a hundred buttons a minute you're doing nothing..
combat should feel like this
I'd rather press 10 buttons a minute that feel like this. than a 100 that feel like that.
The GCD or amount of buttons you press doesnt really matter. what matters is what happens when you press them. do they feel weighty or impactfull