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  1. #21
    Player
    Anjelrocket's Avatar
    Join Date
    Aug 2022
    Posts
    1
    Character
    Anjet Teine-le-deigh
    World
    Famfrit
    Main Class
    Machinist Lv 87
    Generically, I find the requirements for the island sanctuary - that a player needs to have finished Endwalker MSQ is a bit much - compared to level, free company, standing etc. I'm not one of those players who force runs/dungeons etc., to the final MSQ. Currently unable to pass the Venat MSQ tried on ez literally dozens of times. I am one of those players from Everquest/EQII, and they have the housing instancing ALL worked out for any player to have housing that wants it, for YEARS now. Not sure why SE can't/won't implement something similar. Anybody done the math on the current FC/private player plot split? 60 plots x 9 subd, x 5 city regions - 2700 FC plots per server?? really needed? never ANYthing left for a private buyer. Have a few friends I could start a FC with, but to what end?
    (1)

  2. #22
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anjelrocket View Post
    Generically, I find the requirements for the island sanctuary - that a player needs to have finished Endwalker MSQ is a bit much - compared to level, free company, standing etc. I'm not one of those players who force runs/dungeons etc., to the final MSQ. Currently unable to pass the Venat MSQ tried on ez literally dozens of times. I am one of those players from Everquest/EQII, and they have the housing instancing ALL worked out for any player to have housing that wants it, for YEARS now. Not sure why SE can't/won't implement something similar. Anybody done the math on the current FC/private player plot split? 60 plots x 9 subd, x 5 city regions - 2700 FC plots per server?? really needed? never ANYthing left for a private buyer. Have a few friends I could start a FC with, but to what end?
    Prior to the lottery, the split had been about 30% FC, 70% private. I imagine someone has gone through in the past few months to see what the new split is but I haven't seen the information posted here.

    As for the Venat duty, try posting in the quest subforum for help. A lot of players are able to share tips and tricks for completing the solo duties depending on what job you're using.
    (1)

  3. #23
    Player
    KenaiChoppa's Avatar
    Join Date
    Aug 2022
    Posts
    51
    Character
    Kenai Phoenix
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Well, the island is the solution to the housing problem of FF. Now everyone can enjoy their own space AND do more stuff
    (0)

  4. #24
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by KenaiChoppa View Post
    Well, the island is the solution to the housing problem of FF. Now everyone can enjoy their own space AND do more stuff
    Except the Island has nothing to do with housing...
    (9)

  5. #25
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    If the game that glues the robe to your legs as you walk instead of making it flow can implement instanced housing, so can ffxiv.

    ESO. Im talking about eso, glams in that game are horrid.
    (3)

  6. #26
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    751
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SassyAssassin View Post
    If the game that glues the robe to your legs as you walk instead of making it flow can implement instanced housing, so can ffxiv.
    Instancing is as repeated before the worst possible naming here, since it already is instanced. Both the server, ward, and house are an instance: A copy of a base object, with diffirent modifiers applied to them to make them appear diffirent. These modifiers can be the name (adding a number) and the objects (including players, and furniture). Instancing is a very normal term in programming and server management, and one of the best methods to reduce memory and processing power.

    Most of the housing is already instanced, and appartments are a clear example of that. They are technicaly the same as house interiors, just diffirent limits of objects and surroundings. Even the wards are an instance, but with a limitation, they cannot be discarded from memory as wards fulfill a purpose:

    Note that whenever you are in a duty (or basicly any other isntanced area), you need to be able to teleport back to a public area. This means the area you were in, still has your player slot active in that region. Sure, in theory that can cause overflows where people cant login, but this is where the city limits are generaly significantly lower compared to the number of players it can truly support (and sometimes it can move you to a diffirent instance as regardless of instance, as they are designed to be the same, switching has no effect). Wards are on that just another region.

    And as each ward can be a seperate instance, its very well suitable for load balancing. If 1 server is close to overloading, you can decide to move this instance towards another server. This is very efficient (and depending on implementation, can be done fluently while players are in the instance).

    This is why a ward is always running, and the only inefficient overhead housing has (since even if there are 0 users, it still must remain active with all its furniture).
    (2)

  7. #27
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    Quote Originally Posted by Silverbane View Post
    Instanced housing is a technology that can be used to implement housing.

    What many people asking for "instanced housing" really seem to be after is an unlimited numbers of houses: at least one house for every player, perhaps every character, and/or every FC that wants one.
    They gave us an entire island that is solo instanced, meaning as long as there are player going in there are infinite island sanctuaries....are really this thick?
    (1)

  8. #28
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    Except do anything housing related
    (0)

  9. #29
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    Quote Originally Posted by Amenara View Post
    Everytime someone comes in with the braindead take of instanced housing already exists in the game, they are shut down. When someone says instanced housing it is pretty universally accepted to mean an instanced house, not an instanced apartment with the ability to scale so everyone can have at least 1 house.
    I would even go so far as to argue those people know exactly what we mean and say that because they'd have nobody to show off their designs to if everyone up and left ward housing. I would gladly leave to a solo housing because nobody is ever around in the wards. It's dead, so just let it be so that me and friends can hang out by ourselves in one instance.
    (2)

  10. #30
    Player
    not_ya_wify's Avatar
    Join Date
    Feb 2018
    Posts
    326
    Character
    Tyria Xepheles
    World
    Siren
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by Silverbane View Post
    Instanced housing is a technology that can be used to implement housing.

    What many people asking for "instanced housing" really seem to be after is an unlimited numbers of houses: at least one house for every player, perhaps every character, and/or every FC that wants one. That's an actual potential game feature, for which instanced housing is just one potential delivery method.

    So if that's what people actually want, they could prevent a lot of arguments (e.g. "FFXIV already has instanced housing") by rephrasing their request for what it really is: an unlimited number of houses. If they then want to argue that FFXIV can deliver unlimited numbers of houses using instancing, that's a sub-argument.
    This. It makes me really nervous when people keep asking for this because what they're asking for is my absolute nightmare. Losing neighborhoods would be awful as a designer.

    The thing that makes me nervous about it is that devs have yielded to really dumb ideas in the past that people were constantly screaming about in the past. When housing was just walking up and buying it, people were screaming that devs need to do something about house flippers because obviously that's the reason they don't have a house instead of them being to lazy to get up at 3AM once a year and run to the plot they want when maintenance is over. Or camp the aetherite to see if a house opened up. So, to combat house flippers, the devs implemented the random timers which lead to plaquard clicking for days on end where nobody was happy and the house flippers just added bots to do the clicking. Then everyone screamed they wanted a housing lottery because that would fix all their problems. Now you have to have 12 x 50 million Gil to get even a fraction of a chance to get the house and all the FC wards are bought up by flippers still. People on this forum just need to be quiet because they have terrible ideas when it comes to "fixing the housing shortage"
    (1)

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