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  1. #1
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100

    PERSONAL instanced housing

    As you all know by now there is a shortage of housing. Most of those are owned by FC's so I would do it differently by moving FC's away from the wards and make all wards private only.

    For FC's I would make a new option which also benefits social interaction/activity as a whole.

    It would work like this:

    - Each character has a hidden instance tied to them. When you create an FC you can use the Social-housing option to head to your instance & walk up to the plot where you can select all the old options of before "Buy plot for small, medium, large or relocate". Only in this case the relocation would be free. Normally you need to redo decorations when you move but seeing as the area would be empty... I think it should be possible to move your house "without" anything resetting so you don't have to redo any of the decorations!

    - The instance would consist of a very small area with a market board and NPC's with a static surrounding that makes it look like you are on a hill, requiring little detail from the "so called city" below. These backgrounds/surroundings should be craftable so you can buy them on the market (they allow you to change background when creating your character, it would be similar to that).

    - When your FC house is tied to your personal instance space, obviously your members would automatically teleport there instead (a bit like the option teleport to friend, but then by default for members).

    - You would be given the option to invite other FC's to your region in which case the plot would reveal an additional plot for them to relocate to or buy a house on. In this situation both FC's players would be able to socialize which is great if you know people with small FC's or different types of FC's (how they are run) and combine the effort. You would be able to share a private instance area with 3 other FC's (meaning 4 in the area counting yourself).

    - If you decide to leave that instance your FC would be moved back to the smallest version of the area "on its own" without cost and AGAIN without having to redo your decorations (everything should remain as it is). You would yet again be able to merge with another FC afterwards but you can only merge with an FC once a day (to avoid server stress).

    - If you leave an instance that has 4 FC's in total... your plot just becomes vacant in their area and they can yet again invite another FC to start using your vacant plot. Ofcourse the first plot they aquire will always cost them money but once they paid once they can always relocate for free since relationships do not always go as planned and no one should be punished for accepting an invite of an FC that lateron appears to be highly toxic which damages your entire FC community.


    They can always extend this option for private use also, should this still not take away housing shortage so private users also get to move their houses next to their closest friends while keeping the ability to share their own houses with others. In this option players would be able to combine private houses with FC houses in the same area which would make sense if someone wants to just have his 1 FC and have their own private houses near.
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    Last edited by SXTC; 08-15-2022 at 06:56 PM.

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    747
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SXTC View Post
    - The instance would consist of a very small area with a market board and NPC's with a static surrounding that makes it look like you are on a hill, requiring little detail from the "so called city" below. These backgrounds/surroundings should be craftable so you can buy them on the market (they allow you to change background when creating your character, it would be similar to that).
    Its just a static background, and even if its an entire city, it doesnt matter since its localy rendered.

    Other than that, housing interiors are already instanced. The limitation is how many houses can be loaded (and the number of players that can be inside a house at any time). Thats why you can have many appartments. Its only the outside that requires the ward to exist. And yes, this can in theory be part of an instance. But this brings you to the next issue: teleportation.

    Whenever you get teleported to your house/appartment, you will always teleport outside to the general ward. And the simple reason for this is: your instance might not be available. The general area on that has plenty of space to support your player slot (and while in a duty, can keep that spot reserved). This doesnt work for the inside of a house as that would severely waste resources at that point. Its even that bad, that some instances are coupled to a seperate area (like skybuilders), to prevent the issue that a player cannot teleport back to where he was.

    There are very likely even more restrictions here, but this should hopefully give you a better idea on why it works the way it does now.
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  3. #3
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Its just a static background, and even if its an entire city, it doesnt matter since its localy rendered.

    Other than that, housing interiors are already instanced. The limitation is how many houses can be loaded (and the number of players that can be inside a house at any time). Thats why you can have many appartments. Its only the outside that requires the ward to exist. And yes, this can in theory be part of an instance. But this brings you to the next issue: teleportation.

    Whenever you get teleported to your house/appartment, you will always teleport outside to the general ward. And the simple reason for this is: your instance might not be available. The general area on that has plenty of space to support your player slot (and while in a duty, can keep that spot reserved). This doesnt work for the inside of a house as that would severely waste resources at that point. Its even that bad, that some instances are coupled to a seperate area (like skybuilders), to prevent the issue that a player cannot teleport back to where he was.

    There are very likely even more restrictions here, but this should hopefully give you a better idea on why it works the way it does now.
    A static background does not need to be detailled, it can be blurry and lower in detail which should make it easier to load compared to high detail housing, trees, etc...

    I am well aware that there's a limit on the amount of houses just like on the amount of apartments which is why I suggested they delete the apartment system entirely and use those slots for the system I suggested. While in theory my idea requires a bit more instances... at the same time it would drop the load on having to render all the houses nearby and their gardens. In this situation if a personal/private ward has 4 houses and none of their players are online, the system can technically "delay" the load of the area when the first person logs in so the server isn't stressed by area's that aren't used. Because lets face it... a vast amount of players aren't logging in daily or monthly for that matter which means the new system might actually benefit server load rather then increase it.

    As for teleportation, FC members auto teleport to the crystal placed in the garden by default so that shouldn't prove an issue. As for the teleporting outside. I might have been bad with my wording but the area where your house would be located would basically be a mini ward tied to your character or account & that has concealed/blocked plot room for as long as its not being shared, it would reveal after sharing is agreed.

    My idea is basically a re-arrangement of the current system. I can see why you believe it would cause even more server stress or issues... but if they removed all the wards and went with this system it should be pretty balanced.

    They can add a function to the crystal where people can easily figure out which houses are configured with the designer tag so people know which houses to visit if they consider housing the end game. Because lets face it... if you are using a house for private it serves little to no use to be neighbours where it does matter if you have an FC.
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    Last edited by SXTC; 08-15-2022 at 11:51 PM.

  4. #4
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    747
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SXTC View Post
    I am well aware that there's a limit on the amount of houses just like on the amount of apartments which is why I suggested they delete the apartment system entirely and use those slots for the system I suggested. While in theory my idea requires a bit more instances... at the same time it would drop the load on having to render all the houses nearby and their gardens. In this situation if a personal/private ward has 4 houses and none of their players are online, the system can technically "delay" the load of the area when the first person logs in so the server isn't stressed by area's that aren't used. Because lets face it... a vast amount of players aren't logging in daily or monthly for that matter which means the new system might actually benefit server load rather then increase it.
    Imagine 20 people are in a house and start a duty. Their 20 instances now must remain loaded or you get a teleport conflict at the end. Lets say a ward takes about 20 appartments worth of resources (based on object number, and some skin identifiers for the houses).
    If there are more houses, you are very likely going to end up with more players being in them, which makes this scale less efficient. Now surely, within a single ward, its not very likely that 20 instances must be loaded. But it is realy not that much more instances you will create by removing this. (also, you can technicaly even add 2 more subdivisions here)

    Its realy not that simple.

    And if they can inflate item numbers in an appartment, nothing would restrict them from also increasing the room size. As regardless of house size, its still just 3 coordinates that have some larger boundaries. Its very likely that they cant add more objects (and the reason here is unknown). And since they want a certain level of detailing to be available, we ended up with these restricted appartments.

    The only reliable way to increase the housing capabilities, is if they have more servers to handle this, which costs money. And sure, they could make them sellable through the mogstation, but this also would mean some additional features need to exist (since you dont want a 'bad neighbour' experience when you pay money). These features are very likely also not as easy to manage. Keeping it free on that prevents these issues.
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