Quote Originally Posted by Elexia View Post
It depends if in 1.23 there's any more adjustments being done or not, since if it isn't yeah it's possible since Sept is pretty much the start of 2.0, so they only realistically have 1.22b/c and 1.23 (and possible 1.23a/b/c) left.
Well, there will always be job balances in every major patch, it is just how MMO's work. I think as it is right now, the 1.xx development team is having a hard time balancing job abilities, content, and convenience of one job and another. I can't say it for sure yet, since we haven't seen 2.0's new system, but I think job balancing will be a lot better on there since everything caters to that system. These systems were never meant for 1.xx and the 1.xx team are doing what they can to make it "work", which it technically does.

Right now however, the community looks at jobs and not people, they look at what job is more convenient than the other. I do truly believe in 2.0, the new server structure, people will depend on someone who is well geared and experienced over what job they are. To make an example, lets say you are doing Aurum Vale and need a DPS for Mizer. Today, you would pick someone who can use their Monk on Mizer. But I believe in the future, you will pick a DPS who is well geared enough to help take Mizer down quick. Jobs should not have an extreme advantage over another. Between a DRG and a MNK, whoever is the better geared should be the one dishing out more DPS, not because one has more potent abilities on a boss than the other.

Uhh the tl;dr, Gear > Job. Because right now, in AV, people will take a not so well geared Monk over a well geared Dragoon or Warrior DPS.

But back to the main point. I think 2.0's new server structure will help out a bunch with job balancing. >_>