Ive been looking at other mmorpgs, mainly GW2, and I found that FF14 really is missing quite a bit regarding immersion. I would love to talk about gameplay aswell, but I only play DRG.... so yeah. Anyhow put your ideas in here and see if Square Enix will read it. Remember to have an open mind and not immediately disregard someone elses idea. (mine you can go full berserk).
Short Summary of what I think would benefit the game immensely, a proper explanation is given down below.
For cities:
- Ditch the 2 new cities per expansion and make 1 big extreme looking city, can be gorgeous or war like city. [ensure that people can have a nice view]
- Increase the max count of the new city
- Bring in PvP vendors to the new Big HUB
- Put dummies in gaurd HQ for players to try their dps
- Put a small area where people can duel eachother
- Put a small area where it is free for all
- Another Palace of the dead/HOH qeue place
- Multiple jumping puzzles
- Big fun fate near edge of the city, which rewards some gil, not too much but also not to low.
- NPC which automatically shouts (also in sound) any spawned S rank hunts
- More NPC doing their shores in the city like gossipping (in sound)
- Copy the way GW2 handles city vibe where you hear the sounds of a vibrant city instead of a quiet one.
- chatboxes above our head (everyone talks about it)
For outside world
- Go nuts with the zones, big and extreme.
- Ensure that it takes 15 min to walk from one side to the other side
- More taxi points
- Underwater combat
- Underwater fates + World bosses
- Better rewards from world bosses
- Crazier and bigger world bosses
Explanation time:
Immersion:
So for quite some time Ive been continuesly thinking what FF14 is missing and it finally popped when I saw the concept arts of ff14. Take a look at Radzat han hub and compare it with the ingame model. Yeah its..... disappointing. Furthermore I dont know why SE would split the playerbase between 2 hubs and taking away the vibrant feeling of a city througout the expansion. Which is why I thought its easier to develop 1 big extreme looking city with all its splendor and glory. The city will have it all in a big space and most importantly the city WILL LOOK like one. Im sure the PS4 will be able to handle it so what is stopping them? What is more important that everytime I show the game to my friends they laugh at how the environment and cities look, which is one of the reason they wont even try it (5 idiots). But imagine showing your friends something that resembles closely to the concept art or at least 70%, it would convince them. Right now if we would compare the concept art with the ingame version, it would be more like 20%. They liked the radzat han concept art but looking at the ingame city just discouraged them.
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