with that situation you just disengage, move on and let it fail so the difficulty "resets". that's how you deal with it.
with that situation you just disengage, move on and let it fail so the difficulty "resets". that's how you deal with it.





Not a very good solution.. particularly when you're looking for specific FATEs, and depending the max reduction may be what is already there and it's just not practical to complete, but yes I am aware they can slowly decrease in scale- fail after fail after fail.
Especially not a very ideal solution when it might be done better.
Last edited by Shougun; 08-15-2022 at 06:43 AM.




Outside of achievement fates which are always done but a lot of people basically the only time you look for specific fates is the book step and I doubt square is gonna care about balancing old content for people annoyed with one (admittedly terrible) step of an old relicNot a very good solution.. particularly when you're looking for specific FATEs, and depending the max reduction may be what is already there and it's just not practical to complete, but yes I am aware they can slowly decrease in scale- fail after fail after fail.
Especially not a very ideal solution when it might be done better.





Depending on complexity it would be an implementation to span many pieces of content, including the one you mentioned. If it takes 100 hours to do then perhaps a poor use of time, but even if it's one offs here and there for players and it isn't aggressively prohibitive investment I feel it's worth the consideration. (All boss FATEs, pacing of all FATEs, etc, improved, with most FATE that are not boss having okay pacing but certainly could be improved depending on situation-- and a solution far better than "skip the zone it's not ready" I feel could be done, as exampled by some other games).Outside of achievement fates which are always done but a lot of people basically the only time you look for specific fates is the book step and I doubt square is gonna care about balancing old content for people annoyed with one (admittedly terrible) step of an old relic
You'll have to make more of stink about it, because it hasn't been that big of a problem that needs addressing over the years and I don't really see a whole lot of other posts about this subject. This is just more about you being inconvenienced more than anything I would guess. In which case, I would suggest you just do what I suggested and leave it at that, because the devs are content to leave the FATE system as is.Depending on complexity it would be an implementation to span many pieces of content, including the one you mentioned. If it takes 100 hours to do then perhaps a poor use of time, but even if it's one offs here and there for players and it isn't aggressively prohibitive investment I feel it's worth the consideration. (All boss FATEs, pacing of all FATEs, etc, improved, with most FATE that are not boss having okay pacing but certainly could be improved depending on situation-- and a solution far better than "skip the zone it's not ready" I feel could be done, as exampled by some other games).
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