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  1. #11
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    30 minutes is just too long IMO. 25 is a good compromise. I do want them to be slower intentionally than queuing, but 30 is too much. Making them AoE would make it FEEL more tolerable, too, and be good for teaching the new players.
    (2)

  2. #12
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    30 minutes is fine.
    (1)

  3. #13
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    No its not, it never was.
    (1)

  4. #14
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    I just did the lvl 89 dg with Thancred, Estinien and Graha plus me as mch. 25 mins, big pulls all the way.

    Honestly it is faster than many DF groups i've seen. Lol
    (0)

  5. #15
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90
    because most players are terrible, I just used trust and AFK'd between pulls rofl was alot more efficient than dealing with moron roulettes
    (1)

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kuroka View Post
    No its not, it never was.
    Depending on the group and dungeon it takes around 20 minutes to clear with a party. I can clear a dungeon with trusts in under 30 minutes if I do big pulls. 30 minutes is perfectly fine for a dungeon run with trusts. It does not need to be faster, period, end of story. If you want faster runs, stop being anti social and play with other players. You are playing a multiplayer game afterall.
    (2)

  7. #17
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ransu View Post
    Depending on the group and dungeon it takes around 20 minutes to clear with a party. I can clear a dungeon with trusts in under 30 minutes if I do big pulls. 30 minutes is perfectly fine for a dungeon run with trusts. It does not need to be faster, period, end of story. If you want faster runs, stop being anti social and play with other players. You are playing a multiplayer game afterall.
    Jokes one you since 5.0 i literally did 10-15 trust runs and that was either for the lore bits or bc it was late. I leveled all my jobs with dungeons, never abused pvp or msq roulett and when i went as a healer or tank i tried to never to premade so i can drag in more ppl in need of said jobs - so pic your "antisocial" and stick it elsewhere <3

    Yes it needs to be faster - if i can dps more, heal or tank better, then it should go faster, better play should be rewarded not punished. How the game has this many dps its in need of leveling ways...

    If youre asking me id rather remove all trusts and only and special duties for like the Grand company npc squat and just limit that daily or smt...
    (1)

  8. #18
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Kuroka View Post
    ...if i can dps more, heal or tank better, then it should go faster, better play should be rewarded not punished.
    This ^
    It would be a perfect way to gently encourage players to improve without needing add-ons or anything complicated.

    Long runs would mean the person could do better, but without shaming them or forcing them to change.
    If someone just wants the story and doesn't want to work on their combat skills, they can just deal with the penalty, but it could be a useful first indicatior, for newer players especially, that something isn't quite right.

    Shorter runs would tell people they're on the right track and reward them at the same time. I can't see what's not to like.

    The present implementation actively encourages poor play and not trying. For an MMO, that's a dubious design-choice.
    (2)

  9. #19
    Player
    franklinwi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Astrid Baker
    World
    Midgardsormr
    Main Class
    Archer Lv 100
    Trust dungeons are like soloing FATEs with your chocobo. They're never going to be as efficient because the devs want to funnel players toward engaging with each other. If solo play is too attractive to too many people, that can end up being bad for the game.

    But having said that, I do think trust dungeon completion times should be at least somewhat dependent on player skill. In other words, maybe trust NPCs do a bit less damage when you perform well but not so much less that it makes performing well feel pointless. Or even if not speed, then some other benefit to performing well, like you get one extra chest at the end of the trust dungeon if you beat some DPS threshold for your class. The thing that keeps me from doing trusts beyond my initial run of each MSQ duty is not just the speed but the feeling of pointlessness.
    (1)

  10. #20
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Liam_Harper View Post
    Putting hours of development resources into a system that you then intentionally sabotage and make less fun so players don't use it too much is awful design.
    Making everything soloable 'sabotages' the MMO aspect of it. It's the opposite of awful design in my opinion. More of a nice compromise.
    (1)

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