30 minutes is just too long IMO. 25 is a good compromise. I do want them to be slower intentionally than queuing, but 30 is too much. Making them AoE would make it FEEL more tolerable, too, and be good for teaching the new players.
30 minutes is just too long IMO. 25 is a good compromise. I do want them to be slower intentionally than queuing, but 30 is too much. Making them AoE would make it FEEL more tolerable, too, and be good for teaching the new players.
30 minutes is fine.
No its not, it never was.
I just did the lvl 89 dg with Thancred, Estinien and Graha plus me as mch. 25 mins, big pulls all the way.
Honestly it is faster than many DF groups i've seen. Lol
because most players are terrible, I just used trust and AFK'd between pulls rofl was alot more efficient than dealing with moron roulettes
Depending on the group and dungeon it takes around 20 minutes to clear with a party. I can clear a dungeon with trusts in under 30 minutes if I do big pulls. 30 minutes is perfectly fine for a dungeon run with trusts. It does not need to be faster, period, end of story. If you want faster runs, stop being anti social and play with other players. You are playing a multiplayer game afterall.
Jokes one you since 5.0 i literally did 10-15 trust runs and that was either for the lore bits or bc it was late. I leveled all my jobs with dungeons, never abused pvp or msq roulett and when i went as a healer or tank i tried to never to premade so i can drag in more ppl in need of said jobs - so pic your "antisocial" and stick it elsewhere <3Depending on the group and dungeon it takes around 20 minutes to clear with a party. I can clear a dungeon with trusts in under 30 minutes if I do big pulls. 30 minutes is perfectly fine for a dungeon run with trusts. It does not need to be faster, period, end of story. If you want faster runs, stop being anti social and play with other players. You are playing a multiplayer game afterall.
Yes it needs to be faster - if i can dps more, heal or tank better, then it should go faster, better play should be rewarded not punished. How the game has this many dps its in need of leveling ways...
If youre asking me id rather remove all trusts and only and special duties for like the Grand company npc squat and just limit that daily or smt...




This ^
It would be a perfect way to gently encourage players to improve without needing add-ons or anything complicated.
Long runs would mean the person could do better, but without shaming them or forcing them to change.
If someone just wants the story and doesn't want to work on their combat skills, they can just deal with the penalty, but it could be a useful first indicatior, for newer players especially, that something isn't quite right.
Shorter runs would tell people they're on the right track and reward them at the same time. I can't see what's not to like.
The present implementation actively encourages poor play and not trying. For an MMO, that's a dubious design-choice.

Trust dungeons are like soloing FATEs with your chocobo. They're never going to be as efficient because the devs want to funnel players toward engaging with each other. If solo play is too attractive to too many people, that can end up being bad for the game.
But having said that, I do think trust dungeon completion times should be at least somewhat dependent on player skill. In other words, maybe trust NPCs do a bit less damage when you perform well but not so much less that it makes performing well feel pointless. Or even if not speed, then some other benefit to performing well, like you get one extra chest at the end of the trust dungeon if you beat some DPS threshold for your class. The thing that keeps me from doing trusts beyond my initial run of each MSQ duty is not just the speed but the feeling of pointlessness.




Making everything soloable 'sabotages' the MMO aspect of it. It's the opposite of awful design in my opinion. More of a nice compromise.
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