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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by J1992 View Post
    TBH, there are 2 things which GW2 is king, no game has done it better, which are Open world environment + cities.

    Open world environment:
    If you play GW2 or look videos, you can see the amount of thought that has been put into making the zones. The zones encourage you to explore, its just beautifull.

    Cities:
    If you go to divinity reach youll find a true city. It is vabriant, you hear NPC gossiping but most importantanly a humongous city with large walls and such. I was flabbergasted when I saw it and Im a FF14 fanboy. So I would really love for Square Enix to make humongous cities like GW2 or bigger plus raise the cap at how many people can get into the same city instance. I think increasing it to 500 should make it vibrant. Furthermore, dont make 2 city hubs every expansion, just make one big one afterall you want people to get a vibrant feeling. Just put the tomes seller and the MB in one city and make the city BIG + put in npc that make the city vibrant like Guild wars 2 but on steroids.

    Another idea:
    Make the maps BIG aswell. Reason for this is that you can make more imposing structures, caves, canyons, fortresses and islands. I havent seen this at FF14 at all and ive been playing since near the end of ARR. I really am of the opinion that people just need a wauw factor when lvling which I havent really experienced when looking at the zones. Ultima tule came close but was more of "k this looks nice" but thats it. I want to be able to show my friends and say: LOOK HOW AWESOME THE ZONE LOOKS!!!! If you look at the stormblood expansion when we knocked on the ala migo city, we had a stronghold at the entrance of the zone but it REALLY seemed like a small camp! So please bigger is better. Imagine a big ass librynth or caves or canyons. Square Enix has to travel the world a bit.

    What youu guys think?
    Having played GW2 a bit recently, beyond occasionally referencing the mount system from afar in the past, I do feel there are a number of cool things they do that I would be happy for FFXIV to be inspired by. Their FATE system and general exploration encouragement systems are, imo, better... (imo mounts are included in that).
    (0)

  2. #2
    Player
    J1992's Avatar
    Join Date
    Jul 2017
    Posts
    22
    Character
    Lancer Of'the'red
    World
    Zodiark
    Main Class
    Lancer Lv 90
    I wonder if they still look at guild wars 2 or have they become blind because of the succes.
    (0)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Stanazolol View Post
    I'm not a big fan of underground zones. They're usually dark, depressing slogs and not very exciting. Now, you can get wild with it and make it look like anything, but in that case, you've just taken some above ground zone and labeled it underground.
    I don't think that's the case. You could do some really interesting things with a cave setting – from large high-ceilinged caverns to an inhabited city with warm lights and cosy "rooms". Glowing crystals, ornate rock formations, underground rivers and waterfalls, near-surface caves with sunlight coming through openings


    Quote Originally Posted by hobostew View Post
    I feel like this post really highlights how forgettable Labirynthos is lol
    I think theforgettable thing isn't the zone itself but the fact that it is located underground. There's nothing about it that feels like you're in a cave.
    (2)