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  1. #1
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    I feel like this post really highlights how forgettable Labirynthos is lol
    (6)

  2. #2
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    This brings to mind the dark elf city in Everquest. Underground, but neon lights everywhere. It was magical!

    https://www.giantbomb.com/neriak/3035-3552/
    (1)

  3. #3
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by hobostew View Post
    I feel like this post really highlights how forgettable Labirynthos is lol
    I don't get why people keep bringing up Labyrinthos. It's underground but it's not exactly representative of that.

    It has a fake sky and fake sun, it doesn't feel at all like an underground area. Labyrinthos is more like an end of the world shelter than anything really. It doesn't utilize any rock or cavern structure to design the city, instead they just emptied out an area inside a cave and built a city inside of it.
    (2)
    Last edited by NekoMataMata; 08-15-2022 at 03:42 AM.

  4. #4
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    An underground zone would be cool.

    I'd also like a swamp-like zone. I don't think we have many like that.
    (0)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kaliesto View Post
    A entire zone underground, and a underground city player hub.

    I hope that will be a thing with the Duskwight Elezens if they ever get a chance to shine one day.
    Labrynthos is underground, The temppest too. (well technically thats deeeep under the ocean)

    There's tons this game doesnt really do though, There's no real indoor zones, no real dungeons or caves, no real forests.
    If it aint a big open empty space, It's tied to an instance..

    Compare it to say FFXI, In Vana'diel you had Outdoor zones, Indoor zones, Sky zones ,Sea zones, A freaking volcano, Castles, Defkaults Tower, Mines, Caves like Sea Serpents Grotto. Emptyness zones like Promyivum, Aquaducts, Sacrarium, Citadels ,Giant trees, Underground nests, Underground waterways like Toremai Canals...

    Sooo much variety in the world.. XIV and Eorzea has none of it.. Not to mentions all the mechanics that bought these zones to life.

    How cool would it be to actually be able to go into the Copperbell Mines and do some actual minng with your miner, or even do botany in a giant tree or real dense forest. It would be so much better than the hitting a random rock with your hammer

    But yeah even Labrytnthos is a big open empty space doesnt feel underground or anything at all.

    I've never played an MMO (or any game i can thinnk of) with a world that felt as alive or diverse as Vana'diel. and thats a world thats 20 years old.... all these modern open world games are just massive hunks of lifeless emptiness.
    (3)
    Last edited by Dzian; 08-15-2022 at 05:58 AM.

  6. #6
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Dzian View Post
    Labrynthos is underground, The temppest too. (well technically thats deeeep under the ocean)

    there's tons this game doesnt really do though, there's no real indoor zones, no real dungeons, or caves, if it aint a big open empty space. it's tied to an instance..

    compare it to say FFXI, you had outdoor zones, indoor zones, sky zones ,sea zones, a freaking, volcano, castles, defkaults tower, mines, caves like sea serpents grotto. emptyness zones like promyivum, aquaducts, sacrarium, citadels ,giant trees,. big underground nests, underground waterways like toremai canals... sooo much variety in the world.. XIV has none of it.. not to mentions all the mechanics that bought these zones to liffe

    How cool would it be to actually be able to go into the copperbell mines and do some actual minng with your miner, or even do botany in a giant tree or proper dence forest. would be so much better than the hitting a random rock with your hammer

    but yeah even labrytnthos is a big open empty space doesnt feel underground or anything at all.
    The game had real dungeons. Open and instanced. Some of it was lost in 2.0 instanced duty design, then completely dropped 3.0 onwards.
    Open dungeons were scrapped entirely since ARR because instead of carefully selecting features that weren't inherently bad Yoshida just declared everything about 1.0~1.23 was evil.
    (1)

  7. #7
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    LotRO did an entire underground expansion.

    While they did some cool stuff there, I have never been so relieved in any MMO as when I stepped out the gates on the other side of Moria and finally had actual sunlit zones again.
    (2)

  8. #8
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Packetdancer View Post
    LotRO did an entire underground expansion.

    While they did some cool stuff there, I have never been so relieved in any MMO as when I stepped out the gates on the other side of Moria and finally had actual sunlit zones again.
    That moment when you rather deal with red colored mobs in Lothlorien at your level 55 than spend one more minute in Moria. Ah, that was the times.


    Underground zones can be fun and cool, but it's kinda hard to find balance and not make your players hate it, I think. That same Moria, first time you see it was like "whooooa", and then you run a few quests in there and wish it ended faster, so you just rush to 1st hall to never look back. It was way too big for it's own good. Tho tbh, I feel that way about a lot of big zones in general, no matter the place.
    (1)
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Considering that giant glowing crystals are such a common environmental element on Etheirys, there's no reason an underground zone has to be dark and gloomy.

    That said, I wouldn't want it to be an entire expansion, just a zone. It could easily get monotonous.
    (0)

  10. #10
    Player
    J1992's Avatar
    Join Date
    Jul 2017
    Posts
    22
    Character
    Lancer Of'the'red
    World
    Zodiark
    Main Class
    Lancer Lv 90
    TBH, there are 2 things which GW2 is king, no game has done it better, which are Open world environment + cities.

    Open world environment:
    If you play GW2 or look videos, you can see the amount of thought that has been put into making the zones. The zones encourage you to explore, its just beautifull.

    Cities:
    If you go to divinity reach youll find a true city. It is vabriant, you hear NPC gossiping but most importantanly a humongous city with large walls and such. I was flabbergasted when I saw it and Im a FF14 fanboy. So I would really love for Square Enix to make humongous cities like GW2 or bigger plus raise the cap at how many people can get into the same city instance. I think increasing it to 500 should make it vibrant. Furthermore, dont make 2 city hubs every expansion, just make one big one afterall you want people to get a vibrant feeling. Just put the tomes seller and the MB in one city and make the city BIG + put in npc that make the city vibrant like Guild wars 2 but on steroids.

    Another idea:
    Make the maps BIG aswell. Reason for this is that you can make more imposing structures, caves, canyons, fortresses and islands. I havent seen this at FF14 at all and ive been playing since near the end of ARR. I really am of the opinion that people just need a wauw factor when lvling which I havent really experienced when looking at the zones. Ultima tule came close but was more of "k this looks nice" but thats it. I want to be able to show my friends and say: LOOK HOW AWESOME THE ZONE LOOKS!!!! If you look at the stormblood expansion when we knocked on the ala migo city, we had a stronghold at the entrance of the zone but it REALLY seemed like a small camp! So please bigger is better. Imagine a big ass librynth or caves or canyons. Square Enix has to travel the world a bit.

    What youu guys think?
    (1)

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