Can be any, like something fun/weird/annoying/stressfull/boring/etc experience.
Also something that you missed during those times, like systems/job skill/etc
Can be any, like something fun/weird/annoying/stressfull/boring/etc experience.
Also something that you missed during those times, like systems/job skill/etc
I miss going into Labyrinth of the Ancients and Syrcus Tower and actually seeing boss mechanics. ARR is also what made me hate doing Fates so much, because they were the most optimal way to level alt jobs at launch. I was 100% over them by the time 2.1 came around and I continue to hate doing them to this day.
It's hard to describe what it was like back then. Everything was new. It was all exciting. Every patch was fun. I still miss the feeling I had when I was raiding Coil. It's something no other raid has given me. People here like to talk about how bad ARR is. It wasn't bad then. It was incredibly fun.
I miss how you had to think more before engaging packs in dungeons.
Like using Sleep spell was used whenever possible.
Was important to pull 1 pack at a time a lot of times, as more could prove fatal.
And non-magic-user jobs used TP for skills and could run out of it if spamming TP-heavy skills.
Using Sprint drained all TP so that was a no-no during fights.
Last edited by Evergrey; 08-14-2022 at 11:24 AM.
I don't think it was really. I remember wall pulling in WP and AK even back in i90 gear. Sleep was just used to make it so you didn't have to kill trash mobs, you just bypassed them and locked them out with the boss wall when you pulled. That's why they added the forced parts to both dungeons.
sure, endgame 2.0-2.55 one could do so with higher gear.I don't think it was really. I remember wall pulling in WP and AK even back in i90 gear. Sleep was just used to make it so you didn't have to kill trash mobs, you just bypassed them and locked them out with the boss wall when you pulled. That's why they added the forced parts to both dungeons.
I did runs with all tanks that went better and faster than a normal group setup.
was more refering to during leveling.
the feeling of adventure and danger.
that's something really missing in a lot of MMOs lately.
When I first started I remember reading books while using one hand to tank dungeons....
It wasn't that much harder back then. Everyone was just new.
Sure those same dungeons are easier now. But that's due to a multitude of reasons. One of them is potency increases. Another is the way ilvl sync works. They changed it at some point either late ARR or in HW to sync to HQ stats instead of NQ. That also had a lot to do with stuff getting drastically easier.
Last edited by Valkyrie_Lenneth; 08-14-2022 at 11:32 AM.
well everyone have different experiences I guess.
just because I had it one way doesn't mean it was always like that.
have to remember that it's a personal point of view, not a fact.
neither is more right or wrong than the other, as like said, everyone have different experiences.
FATE farming *jumps off a cliff*
I’ll never forget unlocking carpenter and having a blast then finding out I could get every job
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