Quote Originally Posted by Absimiliard View Post
Hate to say it, but if SE really wants WAR's identity to be regen-based, it may behoove them to take a look at how blood DKs have historically operated. There are ways powerful healing tools, worthwhile mitigation, and an acceptable amount of damage could coexist on the job without it being a repeat of Heavensward WAR.
Tbh I think they should definitely look at making DRK the barrier and "revenge" tank, where it throws barriers on itself and others. Any barriers shattering should be giving a short bloodbath-ish effect to the target (10s), while any remaining HP should the barrier not break will be thrown into the target's HP pool. So say you get a 25K barrier and are hit for 30K. You lose 5K HP, but you gain the ability to start gaining your health back through damage, offsetting it. If you are hit for 20K, and then it expires, you get a 5K HP heal.

If you want to avoid any power creeping of TBN, just change Oblation to a 10% max HP barrier move with this function added. We've suddenly made it a rather good support that can shield for 10% of a target's HP and give them the ability to get their health back by wailing on the boss. With the 1m cooldown, 2 charges is enough to lessen DRK's problems with sustain, and increase the value of Oblation at the same time.