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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absimiliard View Post
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    That depends on context, DRK is probably the least squishy raid tank because it has two extra personal defensives compared to the other tanks but in exchange it has no strong self dungeon healing
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That depends on context, DRK is probably the least squishy raid tank because it has two extra personal defensives compared to the other tanks but in exchange it has no strong self dungeon healing
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    (1)

  3. #3
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    I recently got back in the game, so I've only recently got my first clear of P5S, but TBN has been pretty decent for Toxic Bite/Venomous Mass. TBN's 15 second cooldown really shines through for mitigating the DoT of yourself and your co-tank, as I can initially put TBN+Oblation on myself to mitigate the initial damage and then the DoT, and then cover the main tank's DoT with another TBN since the CD is so short. Not to mention Venom Surge/Squall. The extra mitigation for the auto-attacks+DoT is really nice.

    Not to say DRK doesn't need more sustain; I still wish Abyssal Drain had some more raid use.
    (0)
    Last edited by Sazuzaki; 09-07-2022 at 12:02 PM.

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sazuzaki View Post
    I recently got back in the game, so I've only recently got my first clear of P5S, but TBN has been pretty decent for Toxic Bite/Venomous Mass. TBN's 15 second cooldown really shines through for mitigating the DoT of yourself and your co-tank, as I can initially put TBN+Oblation on myself to mitigate the initial damage and then the DoT, and then cover the main tank's DoT another TBN since the CD is so short. Not to mention Venom Surge/Squall. The extra mitigation for the auto-attacks+DoT is really nice.

    Not to say DRK doesn't need more sustain; I still wish Abyssal Drain had some more raid use.
    I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
    (1)

  5. #5
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
    Agreed, I'll type out the rest of my reply in the Dark Knight Megathread as to not go off-topic in this one
    (0)

  6. #6
    Player
    Casualty's Avatar
    Join Date
    Jan 2015
    Posts
    43
    Character
    Dax Valeon
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    Perhaps, but you get to snapshot each of those dots with oblation, dark mind, and either rampart or shadow wall. If you hit TBN at the very beginning of the cast you can also hit it again mid-way through the dot, if you *really* need the extra survivability. I am noticeably less squishy than my WAR co-tank this tier.
    (3)

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