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  1. #1
    Player
    AeternusLupus's Avatar
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    Aeternus Lupus
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    Phoenix
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    Summoner Lv 90

    Timeline of Endwalker Role Quests (Spoilers)

    Spoilers up to end of 6.0 MSQ + Endwalker Role Quests

    I was wondering about the point in time in which the Endwalker Role Quests are meant to take place. Whilst with almost all other quests in the game, including Raid unlock and other side quests, steps are taken to make clear these can take place canonically at any point in the timeline, it seems that the Endwalker Role Quests only seem to fit canonically before the final MSQ of patch 6.0. Or is it still possible for people to fall to Meteion's Song of Despair even after the end of this quest? Am I missing something?
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  2. #2
    Player
    Cilia's Avatar
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    The Hermit's Hovel
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    Trpimir Ratyasch
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    Lamia
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    Gunbreaker Lv 100
    It's mentioned in passing that some Terminus beasts might still be around after defeating Meteion. The Role Quests can canonically take place any time after they become available thanks to that.
    (3)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  3. #3
    Player
    AeternusLupus's Avatar
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    Aeternus Lupus
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    Quote Originally Posted by Cilia View Post
    It's mentioned in passing that some Terminus beasts might still be around after defeating Meteion. The Role Quests can canonically take place any time after they become available thanks to that.
    This makes sense, but as part of some of the role quests people still actively transform during the quest itself. It makes sense for there to still be blasphemies around as there's no way to un-blasphemise (?) them, but I'm a bit confused how people can still transform given Meteion is now gone.
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  4. #4
    Player
    Cilia's Avatar
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    Trpimir Ratyasch
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    Lamia
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    Gunbreaker Lv 100
    Quote Originally Posted by AeternusLupus View Post
    This makes sense, but as part of some of the role quests people still actively transform during the quest itself. It makes sense for there to still be blasphemies around as there's no way to un-blasphemise (?) them, but I'm a bit confused how people can still transform given Meteion is now gone.
    Blasphemies (the big daddies) are capable of spreading negative dynamis around and turning people into beasts. Meteion's song won't make any more of those, but until the big ones are all put down they're still an issue.(... I think. I haven't done all the role quests so I don't know if actual Blasphemies manifest during one.)
    (3)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  5. #5
    Player
    Kazemon15's Avatar
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    Luna Yue
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    Balmung
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    Scholar Lv 100
    Actually, there is a reason and explanation given in the 6.1 role quest after you complete the other prerequisite role quests.
    (2)

  6. #6
    Player
    AeternusLupus's Avatar
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    Aeternus Lupus
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    Good to know a reason is given, though Cilia's explanation also makes a lot of sense. Thanks all!
    (0)

  7. #7
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Bismarck
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    Summoner Lv 90
    Quote Originally Posted by AeternusLupus View Post
    Whilst with almost all other quests in the game, including Raid unlock and other side quests, steps are taken to make clear these can take place canonically at any point in the timeline,
    I disagree with that. There are plenty of previous sidequests clearly linked to a specific point in MSQ, especially raid unlocks if major characters are involved (Crystal Tower, Binding Coil, Alexander, Warring Triad, Eden.)

    Eden in particular requires you to keep your questing very up-to-date for the timeline to make sense, with the first two tiers needing to be done during 5.1-5.2 and then the bridging "we're returning to our home world soon" conversation that only unlocks at the beginning of the 5.3 story chapter.
    (3)

  8. #8
    Player
    AeternusLupus's Avatar
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    Aeternus Lupus
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    Phoenix
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    Summoner Lv 90
    Quote Originally Posted by Iscah View Post
    I disagree with that. There are plenty of previous sidequests clearly linked to a specific point in MSQ, especially raid unlocks if major characters are involved (Crystal Tower, Binding Coil, Alexander, Warring Triad, Eden.)

    Eden in particular requires you to keep your questing very up-to-date for the timeline to make sense, with the first two tiers needing to be done during 5.1-5.2 and then the bridging "we're returning to our home world soon" conversation that only unlocks at the beginning of the 5.3 story chapter.
    It always felt to me like the way the dialogue adapted made many of the raids make 'sense' even if not completed at the 'standard' time. Crystal Tower for example has to be completed as part of the MSQ specifically because other elements of the story will not canonically make sense without having completed it, whereas there is alternate dialogue in Endwalker so that even if you haven't completed Binding Coils 9 years later, the game acknowledges this. I'm unsure about Eden tbf and that one would make the most sense to have a canonical requirement, but my understanding is there is alternate dialogue for all the raid instances (that are not mandatory, like Crystal Tower) such that the dialogue still acknowledges the fact that they haven't been completed yet. Side quests I can't speak to, though usually these won't be unlocked until a certain point in the MSQ has been reached.
    (0)

  9. #9
    Player
    Cleretic's Avatar
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    Quote Originally Posted by AeternusLupus View Post
    It always felt to me like the way the dialogue adapted made many of the raids make 'sense' even if not completed at the 'standard' time. Crystal Tower for example has to be completed as part of the MSQ specifically because other elements of the story will not canonically make sense without having completed it, whereas there is alternate dialogue in Endwalker so that even if you haven't completed Binding Coils 9 years later, the game acknowledges this. I'm unsure about Eden tbf and that one would make the most sense to have a canonical requirement, but my understanding is there is alternate dialogue for all the raid instances (that are not mandatory, like Crystal Tower) such that the dialogue still acknowledges the fact that they haven't been completed yet. Side quests I can't speak to, though usually these won't be unlocked until a certain point in the MSQ has been reached.
    This is broadly correct. The various side stories (especially the raid stories) make the most sense if done immediately when available, but are also written with a general lack of urgency where it still broadly makes sense if you come around to it way later. I'd say part of that is thanks to the fact they were already written as patch stories doled out over several months, so they already had patience built in. The only 'tentpole' content I think does have some urgency about it is Bozja, but even then... I mean, wars stalemate all the time, it wouldn't be THAT weird to come back after several months to learn nothing happened. Eden has some coinciding with MSQ characters thanks to Thancred and Urianger being there early on, but mostly it doesn't break the story.

    More sideline stuff like job quests or yellow quests, they can get a bit weird doing them out of time; Monk comes to mind as a strong example, where you just have to pretend you're doing it pre-SB if you're picking it up late because otherwise it just makes NO goddamn sense.
    (2)

  10. #10
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Well this is not the end of Blasphemies anyways. Eorzea is having little issues now due to Meteion being defeated and they know how to minimize people from turning, the locations beyond Eorzea and regions we can adventure to now may have a more serious issue with Blasphemies during the aftermath of the final days. Not to mention they may have suffered far worse than the current locations we can explore now due to lacking a group who can spread information about how to prevent people from turning into Blasphemies.

    We can expect to see plenty of fallout in the newer regions in Season 2 due lacking certain things the current regions have to warn them about Blasphemies and what triggers people's transformation.

    Also, potentially fight new Blasphemies that were not dealt with in those regions.

    Not to mention, as 6.1 Role Quest shows, people are still at risks to transform into Blasphemies despite the requirements are much higher now. This may lead to certain Season 2 regions that are maybe Bloodborne like due to their inability to properly contain Blasphemies during the final days and after the final days.
    (1)
    Last edited by EdwinLi; 08-13-2022 at 03:30 PM.

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