Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 77
  1. #1
    Player
    Isilien's Avatar
    Join Date
    Feb 2021
    Posts
    10
    Character
    Isillien Sangd'renard
    World
    Cerberus
    Main Class
    Black Mage Lv 90

    White Mage Attraction

    As you know White mage still sorely falls behind Astrologian and even the other healers. One way to solve this is by giving some identity back to White mage which was heals, heal over time and elemental buffs.

    I would start by removing the hots from the other healers, especially from the barrier healers., their niche are shields. If you must give Astro a hot, put it on a 5 sec cd, but 50% stronger than their current hot.

    Return mass Esuna that leaves a hot on the party.

    For support a single target buff to a single player that is almost equal if more to divination 6%, for 10 secs, on a 60/120 sec cd.

    Return stone skin and let it heal upon dmg break with 5 charges or so.

    Fluid Aura needs to come back. Just because players didn’t use it, doesn’t mean it wasn’t used. Utility should never be removed. I used it plenty on target that the tanks missed or to leave behind an annoying mob that hits too hard to give me more time to heal the tank back up.

    White mage is the healer know for damage, so return aero IV for AoE dotting. Any target that has a dot could then take increased elemental/aspected dmg from the party and self.

    Or Afflatus Misery could leave a dot behind on any target it hits or increase the damage of the party for 5 secs.

    I believe this would make White mage more attractive, while not making it more convoluted.
    (0)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I'd like WHM to be more complex. It's a drum I'll beat until it either happens or I quit this game. ARR WHM, Cleric Stance warts and all, was so much less engaging than ARR Scholar and it only survived due to higher/more frequent outgoing damage, and Scholar's lack of on-demand burst AOE healing. And that version of WHM was leagues more engaging than its Endwalker version. I don't want to give Square an inch on this- their healer design for the last several expansions has been embarrassing and awful, and it doesn't magically become less embarrassing and awful just because the words "White Mage" enter the same sentence.

    Make Healers Engaging Again.
    (20)

  3. #3
    Player
    Isilien's Avatar
    Join Date
    Feb 2021
    Posts
    10
    Character
    Isillien Sangd'renard
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I agree fully. I started back in HW on another account and loved it in.

    what about the points I brought up?
    (0)

  4. #4
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    It feels like rather than giving White mage more attractability, you're making other classes less desirable. I'd love to see something that makes white mage desirable without taking away other classes utilities and functions.
    (11)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  5. #5
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Isilien View Post
    I agree fully. I started back in HW on another account and loved it in.

    what about the points I brought up?
    I think it'd make WHM a more attractive pick in the current healer landscape, as it would fill in several gaps that WHM mains have been begging for years (damage buffs, more damage spells, etc). Given my preference though, the entire healer landscape would see a revamp that would change how we'd look at adjusting abilities entirely.

    It feels like rather than giving White mage more attractability, you're making other classes less desirable. I'd love to see something that makes white mage desirable without taking away other classes utilities and functions.
    Now this is a debate I've been having for years too. What exactly could WHM have that gives it attractibility that doesn't take away from other classes' functions? WHM is painted into a corner where it's not allowed buffs, not allowed debuffs, not allowed utility, not allowed highly available mitigation, because all of that is the "identity" of the other healers. But the rub here is, that (damage buffs especially) is what FFXIV's combat system tests you on. That was the crux of my arguments that Scholar and Astrologian were overpowered in Heavensward and Stormblood. It's a venn diagram of situations that don't spell disaster on their own, but in their overlap it means you're stuck. It's the question that needs an answer: when you have other classes in the rest of the role whose "identities" are "being good at everything the combat system wants a healer to be good at" i.e. high personal damage, high party damage buff contribution, great free healing tools, mobility, and mitigation, and you have a healer that needs brain surgery because it's only okay at one or two of those things, then how can you improve it in a way that isn't either worthless bloat that the combat system doesn't care about or isn't "stepping on the other healers' toes"?.
    (12)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You cannot remove regens from the barrier healers, All you’ll do is create a nocturnal AST situation where the class is functionally useless in 1 healer content and relies far to heavily on the regen healer in 2 healer content

    Honestly WHM needs to lean into lily’s more, revert glare to stone and dia to aero, bring back aero 3 and make it worth casting on single target, return fluid aura as a damage oGCD, add a third lily spender that is a small upfront heal and a powerful regen, change plenary to be on a 4 charge system of “affects the next spell” 20 seconds per charge and don’t be afraid to buff stones potency mid expansion to keep it in line with AST’s scaling buffs

    That would honestly make WHM close to perfect
    (11)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,015
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You cannot remove regens from the barrier healers, All you’ll do is create a nocturnal AST situation where the class is functionally useless in 1 healer content and relies far to heavily on the regen healer in 2 healer content

    Honestly WHM needs to lean into lily’s more, revert glare to stone and dia to aero, bring back aero 3 and make it worth casting on single target, return fluid aura as a damage oGCD, add a third lily spender that is a small upfront heal and a powerful regen, change plenary to be on a 4 charge system of “affects the next spell” 20 seconds per charge and don’t be afraid to buff stones potency mid expansion to keep it in line with AST’s scaling buffs

    That would honestly make WHM close to perfect
    I like how you think.
    (2)

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Now this is a debate I've been having for years too. What exactly could WHM have that gives it attractibility that doesn't take away from other classes' functions? WHM is painted into a corner where it's not allowed buffs, not allowed debuffs, not allowed utility, not allowed highly available mitigation, because all of that is the "identity" of the other healers. But the rub here is, that (damage buffs especially) is what FFXIV's combat system tests you on. That was the crux of my arguments that Scholar and Astrologian were overpowered in Heavensward and Stormblood. It's a venn diagram of situations that don't spell disaster on their own, but in their overlap it means you're stuck. It's the question that needs an answer: when you have other classes in the rest of the role whose "identities" are "being good at everything the combat system wants a healer to be good at" i.e. high personal damage, high party damage buff contribution, great free healing tools, mobility, and mitigation, and you have a healer that needs brain surgery because it's only okay at one or two of those things, then how can you improve it in a way that isn't either worthless bloat that the combat system doesn't care about or isn't "stepping on the other healers' toes"?.
    Easy. The real main problem is how healers in general have terrible flexibility in DPS options and utility options to be honest. They have little to no variability other than healing -- which is why WHM is currently stuck. Having ways to branch out of that will fix WHM's issues. If THAT problem gets solved, then WHM will get a niche.

    Have more shield-type skills that can immediately become a DPS skill following after - becoming DPS neutral or even possibly DPS positive under boss-downtime.

    Ex: Stoneskin returns as a GCD AoE Shield skill, but has a longer cast time than recast time (3 to 4 seconds). Under the effect of Asylum, Stoneskin can be instantly cast once, but still on the GCD. After using stoneskin, the skill will turn it into the second GCD skill on the same hotbar - Earth Rupture -> AoE damage on target.
    This way, the skill acts like Reaper's Soulsow -> Harvest Moon and gives WHM a way to place barriers. However, the barrier is inefficient due to the longer GCD cast time, but doesn't take away the identity of the barrier healers. At the same time, it doubles down on WHM's identity of a Conjurer and manipulates the elements while simultaneously shoring up its lack of shielding and having a more varied GCD gameplay depending on how Asylum and Stoneskin is used for optimization.

    The main problem for healers is that there isn't any complex decision making. Because we have SO MUCH healing power, a lot of the skills can never be used at their full potential unless it's content in Savage or Ultimate. You can just go through content while rarely using the skills. In that case, what really needs to happen is for healers to manually have to make decisions on trading healing or having options for more DPS or more buffs -- but not in the straightforward manner.

    Healers needs more depth in decision making, whether for DPS or healing. Healers also need a way to fallback in case the plan doesn't work out by being able to change to a more defensive / recoverable gameplay if DPS is not an option and recovery is the priority. This is what the healing kit should contain.

    The problem is that we have ways to fallback. Too many of them in fact, that there is no depth in decision making. So that just makes defensive and recoverable gameplay completely dependent on the player's comfort level themselves rather than being part of the toolkit. In this regard, SCH has a semblance of good gameplay through Energy Drain (albeit it's still lacking depth).

    Edit: Before someone calls this similar to Lily system before the DPS-neutral lily update, NO, that's not similar at all. You're literally comparing a core job mechanic to individual skills. THAT is bad game design - being decentivized to use your constantly-charging heal skills. Having decisions outside of your core healing is GOOD game design. This example is a more niche esoteric example, but to set this up, we must have a GOOD and functional game design. Otherwise, you would be left with expecting RPR to spam Soulsow -> Harvest Moon as its core gameplay loop and ignoring their Enshroud gauge .

    We still lack more core gameplay decisions - while DoTs are good, SCH should get a more DoT oriented gameplay imo. Other jobs like WHM should get a more spreadout variety of DPS skills that can charge healing skills to create their own version of a rotation.

    Ex: PvP Seraph Strike on a 60 sec cd, but retrofitted into PvE WHM. Using Seraph Strike grants 1 charge of instant Cure III (Holding up to a maximum of 3 indefinitely). To incentivize Cure III and not become a DPS loss, using these Free Cure III charges will act similarly to charging the Blood lily. However, because your core job gauge already does that (Lily gauge healing), it's not a loss to hold and use Free Cure III for healing. Throwing away excess healing is also an option for Afflatus Misery, but the gains are not worth it since you already can do that with your regular Lily charges on a 20 second cooldown.


    And if you really want to get crazy, for utility sake -- we can have a Wind-themed skill like 'Fetter's road' or something -- become an AoE line Totem skill. Any allies who run on the 'Fetter's Road' Totem gains increased {Movement Speed} while any enemies in the path will gain a {Slow / Windburn / Heavy} debuff. This is in direct contrast to SCH's Expedient - which is not bound by location and range and applies a mitigation buff as well.

    Fluid Aura can be a self-buff status effect skill that enables WHM to have certain situational skills gain an additional effect for more versatility {Thin Air lasts for a set duration of time, Stoneskin becomes instant cast, Presence of Mind reduces the cast time of healing spells by another 25%, etc.}

    If you really want to play into the WHM utility gameplay, give it a Beacon skill.
    After placing a Beacon, party members who attack the Beacon will be marked with a status buff. When the WHM uses the skill again, the Beacon will automatically activate and pull all allies toward them. You can think of it like a specialized version of Rescue.
    (1)
    Last edited by AnotherPerson; 08-13-2022 at 10:09 AM.

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Easy. The real main problem is how healers in general have terrible flexibility in DPS options and utility options to be honest. They have little to no variability other than healing -- which is why WHM is currently stuck. Having ways to branch out of that will fix WHM's issues. If THAT problem gets solved, then WHM will get a niche.

    Have more shield-type skills that can immediately become a DPS skill following after - becoming DPS neutral or even possibly DPS positive under boss-downtime.

    Ex: Stoneskin returns as a GCD AoE Shield skill, but has a longer cast time than recast time (3 to 4 seconds). Under the effect of Asylum, Stoneskin can be instantly cast once, but still on the GCD. After using stoneskin, the skill will turn it into the second GCD skill on the same hotbar - Earth Rupture -> AoE damage on target.
    This way, the skill acts like Reaper's Soulsow -> Harvest Moon and gives WHM a way to place barriers. However, the barrier is inefficient due to the longer GCD cast time, but doesn't take away the identity of the barrier healers. At the same time, it doubles down on WHM's identity of a Conjurer and manipulates the elements while simultaneously shoring up its lack of shielding and having a more varied GCD gameplay depending on how Asylum and Stoneskin is used for optimization.
    I like the direction of this, but it raises another question: how does this solve the problem of WHM bringing unique strengths to the table? Giving WHM access to weaker, inefficient versions of what the other healers have shores up the gaping holes in its kit, and that's important. What at that point does it have that elevates it from "crappier, less efficient version of the other three healers" if we're still stuck in that design rut where giving it anything useful needs to come with tradeoffs because otherwise it steps on "has an answer to literally everything" toes? As we've seen from past expansions, raw healing throughput isn't an identity; it's a one way ticket to being the weakest healer in the role, a spot it's occupied with few breaks for four expansions now.
    (3)

  10. #10
    Player
    SweetestLily's Avatar
    Join Date
    Jul 2019
    Posts
    303
    Character
    Darling Doll
    World
    Jenova
    Main Class
    Sage Lv 100
    Quote Originally Posted by Isilien View Post

    I would start by removing the hots from the other healers, especially from the barrier healers., their niche are shields. If you must give Astro a hot, put it on a 5 sec cd, but 50% stronger than their current hot.
    NO, absolutely NOT.
    (4)

Page 1 of 8 1 2 3 ... LastLast

Tags for this Thread