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  1. #18
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by vetch View Post
    You're speaking your own opinions as if they're objective truths and acting like you know what should matter to other people. Would you suggest that, as a 'set-and-forget' ability, Eos/Selene should be deleted despite how much people love her and replaced with an automatic SCH regen pulse? It'd be 99% identical apart from the aesthetic and the single button press, so you'd be on board with it, right?



    The person you're responding to literally just told you why they liked Protect and it was none of the reasons you gave.
    I mean feel free to put words in my mouth. That's how an effective conversation goes, right? That's good discussion etiquette.

    EDIT: Fine, I'll actually respond. I imagine you probably care a negative amount given how abrasive your response is, but there are good discussion points to go over so whatever. First and foremost, I was not so much trying to respond to her directly and instead was using her comment as a jumping off point to address something that I think is important. A lot of us think back to pre-ShB healers quite fondly, and for good reasons. The healers from before ShB had flaws, but overall had far more satisfying gameplay loops and decisions to make, and discussing why those iterations of each healer were well-liked (except WHM for SB at least) is important to help communicate what our community wants from the healer role. That said, I think that generally, those of us who praise the older versions of each healer have a tendency to see the forest and not the trees and sort of lump all aspects of those healers together as equally important in what made those healers fun to play. In this example, lumping old Protect back with other aspects like SCH having DPS buttons, or AST's old card system, but I don't believe old Protect had really anything to do with old healer engagement. It's more the idea of having more forms of mitigation and utility rather than the button that, in a perfect world, you press once and never again.

    If we were to return Protect and JUST Protect, for example, it would do approximately nothing to improve the current healer situation and really just make getting KOed marginally more punishing. If you were to return SCH's Miasma and Shadowflare and JUST Miasma and Shadowflare, that would immediately improve the experience of playing SCH in a more quantifying way. Why I think this is an important discerption to make is because in the microscopic chance that this feedback makes to so someone with even a modicum of power, I don't want them to think something like "oh if we just return Protect, the healers will be happy." It's really difficult to try and please us as a whole because we constantly bicker and clash on these tiny details, and I feel it's important to point out what was and was not actually effective at creating a better healer experience in the old days.

    In regards to Eos and Selene, you're comparing apples to oranges. Embrace may be a set-it-forget-it type of action, but the concept of having different pets that enabled different actions made the old faeries far more engaging because you had the power of choice. That choice wasn't always well-balanced and I do think having Selene be different would require a different set of tools than the SB Selene tools, but that would make your faerie pet much better once again. The issues with old Selene though were that attack speed is just a bad buff that many jobs do not want you to give them. Changing that to a raw damage buff or a crit buff would be much better, though it makes Selene the blatantly superior pet and that's a problem. AoE Esuna would be a really cool and interesting form of utility if SE ever actually had fights debuff us, but there tend to be less fights that inflict debuffs than there are patches per expansion, so while it's a good concept, it doesn't really work in this world where SE's combat designers don't believe in cleansable debuffs. I'd say maybe giving Eos more healing power and Selene something like Expedient so that you have the choice of healing power or utility could be more balanced.
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    Last edited by ty_taurus; 09-05-2022 at 05:48 PM.