Quote Originally Posted by vetch View Post
I miss a lot more stuff about WoW than just the way it handles healer DPS.

I miss giving hour-long buffs to the random people I met in the world. I miss silly things like Pick Pocket and Noggenfogger's Elixir that don't do anything for sweaty DPS optimization, they're just there to be fun. I miss having actual pet and DoT classes. I miss the elite mobs that would patrol the leveling zones and scare me (Fel Reaver, my beloved). I miss having the choice to loot or not loot that low-level monster I just killed, rather than having its worthless hides and meat automatically dumped into my inventory.
Yeah, despite it's many flaws i think class flavor has been done way better in WoW. There's something for everyone. Druids, holy paladins, discipline priests and holy priests all have their own very unique and cool gameplay. But with that, balancing the game in respect to the encounters becomes more difficult. I am so disappointed by the way healers are treated by the devs in FF. They all feel like clones with minor variations. The one that seems the most unique in gameplay is progressively being dumbed down and homogenised (ast)

In other games i am usually the healer and i love playing the role for the most part. But FF completely falls flat on the healer department. I WANT to play a healer, but they're so lame in FF. You spend like 15% of your time healing at best, while you spend almost all of your time dealing damage. And i love optimising damage on the side as a healer in other games, but FF just let's you spam 1 button over and over and over again until drool is rolling down your face. FF is the only game where healers who mastered their role are punished with vastly inferior gameplay.