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  1. #1
    Player
    vetch's Avatar
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    Discount Hrothgar
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    Zalera
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    Botanist Lv 90
    Quote Originally Posted by Seraphor View Post
    A lot of that used to be in FF14. it was removed when it was found to be clunky, or just unnecessary.
    30 minute Protect for example. It was essential for everyone to have it at all times for 10% damage mitigation, so it's just a given at the start of every duty, except for when the healer forgot or refused to use it.
    So they deleted the skill and simply reduced all damage by 10%. The effect was identical without the button bloat and the faff.
    Ninja's Mug used to actually steal items. But then that comes with the issue of needing to play Ninja if you want to optimise your drops.
    Then there's cross classing, elemental affinities, Cleric Stance, and so on, all removed for good reason.

    These are all QoL improvements, that WoW has not yet made.
    WHM certainly doesn't have button bloat anymore now that they've deleted Protect. And how I love it when I don't have to faff about actually pressing skills! Maybe next they'll make the monsters' HP go down automatically. The effect would be identical.

    We still have bars full of skills. What actually happened is that they deleted one from the 'long duration' category where button bloat is not felt as much to free up a slot for the 'use repeatedly' category where it's felt much more, so it increased the feeling of bloat, and in so doing took away a fun and friendly way to interact with people while questing in the world.
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  2. #2
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Gunbreaker Lv 100
    Quote Originally Posted by vetch View Post
    WHM certainly doesn't have button bloat anymore now that they've deleted Protect. And how I love it when I don't have to faff about actually pressing skills! Maybe next they'll make the monsters' HP go down automatically. The effect would be identical.

    We still have bars full of skills. What actually happened is that they deleted one from the 'long duration' category where button bloat is not felt as much to free up a slot for the 'use repeatedly' category where it's felt much more, so it increased the feeling of bloat, and in so doing took away a fun and friendly way to interact with people while questing in the world.
    Can't disagree more.
    It reduced button bloat because it removed a skill you rarely use (once every 30 minutes) in favour of skills you use much more frequently (adding more fun to the job). And while WHM may have a lower skill count than other jobs, I'm talking about all healers, Protect was after all a role skill.
    There was absolutely nothing fun about waiting around for 10-30 seconds at the start of every duty for the Healer to hit the Protect button and then forget all about it.

    Imagine if every skill had a 30 minute cooldown and you just had to spam Cure the rest of the time. Such fun!
    That would be button bloat, loads of pointless skills just taking up space instead of using that space for useful skills.
    (3)
    Last edited by Seraphor; 09-04-2022 at 07:20 AM.

  3. #3
    Player
    vetch's Avatar
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    Discount Hrothgar
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    Zalera
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    Botanist Lv 90
    Quote Originally Posted by Seraphor View Post
    Can't disagree more.
    It reduced button bloat because it removed a skill you rarely use (once every 30 minutes) in favour of skills you use much more frequently (adding more fun to the job). And while WHM may have a lower skill count than other jobs, I'm talking about all healers, Protect was after all a role skill.
    There was absolutely nothing fun about waiting around for 10-30 seconds at the start of every duty for the Healer to hit the Protect button and then forget all about it.
    Having extra skills you have to spam in combat isn't inherently more fun (as we see with DRK vs. WAR); it's just preference whether you'd rather have a job with the 'random bullshit go!' meme or not. There's nothing inherently 'fun' about waiting for tanks to turn on tank stance and scholars to summon the fairy at the start of the duty but it's such an incredibly tiny delay in exchange for some amount of desperately-needed playstyle variety.

    Imagine if every skill had a 30 minute cooldown and you just had to spam Cure the rest of the time. Such fun!
    That would be button bloat, loads of pointless skills just taking up space instead of using that space for useful skills.
    I can imagine lots of situations, I'd prefer to imagine one that actually resembles having one more buff and one fewer spamskill, like we were talking about, though. Also you haven't said what the 30-minute skills are, so I can't decide whether they're useful or not. A 10% damage reduction (that I can toss on newbs while questing to be friendly) certainly sounds much more useful and fun to me than 'remember to mash this oGCD on cooldown'.
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  4. #4
    Player
    Tint's Avatar
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    Karuru Karu
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    Shiva
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    Fisher Lv 100
    Quote Originally Posted by vetch View Post
    A 10% damage reduction (that I can toss on newbs while questing to be friendly) certainly sounds much more useful and fun to me than 'remember to mash this oGCD on cooldown'.
    That never was actually a thing. Protect could only be used on party members and people did not invited people to their party just to give them the buff.

    However, I miss Protect and the moment at the start of a dungeon when everyone was waiting for the buff to be applied. Was a little sense of group bonding.

    --------

    Hoooowever on the topic itself:


    I have a similar problem with my left hand. Playing a DD and keeping the GCD rolling is difficult for me. I played for years with no issue and had to stop almost a year ago. But the hand is not getting any better and I miss the game and my friends, so I started to play again and hope I can get along as a healer.

    I actually have written some macros which will hopefully help me out with the Glare spam. Of course I know macros are bad for dpsing, but maybe not in the case of a damaged hand.
    (4)
    Last edited by Tint; 09-05-2022 at 06:47 AM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  5. #5
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Tint View Post
    That never was actually a thing. Protect could only be used on party members and people did not invited people to their party just to give them the buff.

    However, I miss Protect and the moment at the start of a dungeon when everyone was waiting for the buff to be applied. Was a little sense of group bonding.
    Healers have lost a lot of things from the transition into Shadowbringers, but I think we get too caught up on the smaller things that really didn't matter. Protect was not a tool that added substance to healer gameplay. The most you really did with it was remember to reapply it on a raised party member, but the idea of a 30 minute buff that's designed to always exist on the party may as well not exist at all. If you have a race where every player gets a handicap where they start 10% closer to the finish line, then it's not a handicap. All you did was move the start line forward. If it were something that healers had to be cognizant of in order to maintain on the party through some type of gameplay interaction, that would be a different story. But set it, forget it is not meaningful gameplay.

    I think we're largely fond of the old healers because they had meaningful gameplay loops. They had more DPS tools, more mitigation, more utility, and that's what we miss. Things like Protect and old Cleric Stance may have been there too, but they're not what made healing fun, and they're not what we're ultimately longing for.
    (2)

  6. #6
    Player
    vetch's Avatar
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    Discount Hrothgar
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    Zalera
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    Botanist Lv 90
    Quote Originally Posted by ty_taurus View Post
    Healers have lost a lot of things from the transition into Shadowbringers, but I think we get too caught up on the smaller things that really didn't matter. Protect was not a tool that added substance to healer gameplay. The most you really did with it was remember to reapply it on a raised party member, but the idea of a 30 minute buff that's designed to always exist on the party may as well not exist at all.
    You're speaking your own opinions as if they're objective truths and acting like you know what should matter to other people. Would you suggest that, as a 'set-and-forget' ability, Eos/Selene should be deleted despite how much people love her and replaced with an automatic SCH regen pulse? It'd be 99% identical apart from the aesthetic and the single button press, so you'd be on board with it, right?

    I think we're largely fond of the old healers because they had meaningful gameplay loops. They had more DPS tools, more mitigation, more utility, and that's what we miss. Things like Protect and old Cleric Stance may have been there too, but they're not what made healing fun, and they're not what we're ultimately longing for.
    The person you're responding to literally just told you why they liked Protect and it was none of the reasons you gave.
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  7. #7
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by vetch View Post
    You're speaking your own opinions as if they're objective truths and acting like you know what should matter to other people. Would you suggest that, as a 'set-and-forget' ability, Eos/Selene should be deleted despite how much people love her and replaced with an automatic SCH regen pulse? It'd be 99% identical apart from the aesthetic and the single button press, so you'd be on board with it, right?



    The person you're responding to literally just told you why they liked Protect and it was none of the reasons you gave.
    I mean feel free to put words in my mouth. That's how an effective conversation goes, right? That's good discussion etiquette.

    EDIT: Fine, I'll actually respond. I imagine you probably care a negative amount given how abrasive your response is, but there are good discussion points to go over so whatever. First and foremost, I was not so much trying to respond to her directly and instead was using her comment as a jumping off point to address something that I think is important. A lot of us think back to pre-ShB healers quite fondly, and for good reasons. The healers from before ShB had flaws, but overall had far more satisfying gameplay loops and decisions to make, and discussing why those iterations of each healer were well-liked (except WHM for SB at least) is important to help communicate what our community wants from the healer role. That said, I think that generally, those of us who praise the older versions of each healer have a tendency to see the forest and not the trees and sort of lump all aspects of those healers together as equally important in what made those healers fun to play. In this example, lumping old Protect back with other aspects like SCH having DPS buttons, or AST's old card system, but I don't believe old Protect had really anything to do with old healer engagement. It's more the idea of having more forms of mitigation and utility rather than the button that, in a perfect world, you press once and never again.

    If we were to return Protect and JUST Protect, for example, it would do approximately nothing to improve the current healer situation and really just make getting KOed marginally more punishing. If you were to return SCH's Miasma and Shadowflare and JUST Miasma and Shadowflare, that would immediately improve the experience of playing SCH in a more quantifying way. Why I think this is an important discerption to make is because in the microscopic chance that this feedback makes to so someone with even a modicum of power, I don't want them to think something like "oh if we just return Protect, the healers will be happy." It's really difficult to try and please us as a whole because we constantly bicker and clash on these tiny details, and I feel it's important to point out what was and was not actually effective at creating a better healer experience in the old days.

    In regards to Eos and Selene, you're comparing apples to oranges. Embrace may be a set-it-forget-it type of action, but the concept of having different pets that enabled different actions made the old faeries far more engaging because you had the power of choice. That choice wasn't always well-balanced and I do think having Selene be different would require a different set of tools than the SB Selene tools, but that would make your faerie pet much better once again. The issues with old Selene though were that attack speed is just a bad buff that many jobs do not want you to give them. Changing that to a raw damage buff or a crit buff would be much better, though it makes Selene the blatantly superior pet and that's a problem. AoE Esuna would be a really cool and interesting form of utility if SE ever actually had fights debuff us, but there tend to be less fights that inflict debuffs than there are patches per expansion, so while it's a good concept, it doesn't really work in this world where SE's combat designers don't believe in cleansable debuffs. I'd say maybe giving Eos more healing power and Selene something like Expedient so that you have the choice of healing power or utility could be more balanced.
    (14)
    Last edited by ty_taurus; 09-05-2022 at 05:48 PM.

  8. #8
    Player
    Sani2341's Avatar
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    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by vetch View Post
    Would you suggest that, as a 'set-and-forget' ability, Eos/Selene should be deleted despite how much people love her and replaced with an automatic SCH regen pulse? It'd be 99% identical apart from the aesthetic and the single button press, so you'd be on board with it, right?
    TBH, yeah, having the fairy be around permanently would be nice, esp. if she'd be automatically summoned again after a rezz.
    Back in the good old days, there was an actual reason for having two summon fairy skills, as they both had different abilites, and thus there was a potential reason to switch between them mid fight.

    These days, it's just another tax for SCH's biting it/punishment for being unattentive after changing to the job. There is absolutely no reason not to ahve the fairy out, and the only reason to switch between fairies for SCH is cosmetics, which SE solved long ago for SMN and ACN.

    So yes, turning the fairy from a pet you need to summon every dang time or be locked out of half your kit into a pet that's there all the time you have a SCH job stone equiped would be a massive QoL improvement for SCH.
    (3)
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    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  9. #9
    Player
    Absurdity's Avatar
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    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by vetch View Post
    Would you suggest that, as a 'set-and-forget' ability, Eos/Selene should be deleted despite how much people love her and replaced with an automatic SCH regen pulse? It'd be 99% identical apart from the aesthetic and the single button press, so you'd be on board with it, right?
    Short answer: Yes.


    Long answer: Since they removed the only useful features from the fairy with ShB, the ability to use any fairy ability at any time regardless of your own GCD, the ability to put barriers on your fairy and deploy from it and the ability to force Embrace on a target of your choosing, I would absolutely be fine with getting rid of it.

    These features atleast gave the fairy it's own unique interactions, now you're literally just getting "aesthetics" in exchange for bad gameplay and heals that only do 75% of what the tooltip says.



    The fairy is now nothing more than an oGCD but clunkier, even after the slight improvements to it's AI in EW. You could turn every ability into an oGCD for the Scholar and it would improve the gameplay.

    As for Embrace, you could just make it Kardia but instead of needing to dps for the heal it would be an infinite regen, on a target of your choosing, that heals for 135 cure potency (or 180 potency since we finally stop paying a fairy tax) every 3 seconds.
    (3)