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  1. #131
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sani2341 View Post
    GDI, that's like the one thing I miss from WoW.
    being able to just go 'no heals needed? no aoe in coming? lemme go be a budget dps for the next 30-60s'

    Imagine if WHM could activate a buff to get acces to a BLM-lite rotation that get's auto canceled when they press their next heal, so you'd not be locked out of healing like with old cleric stance.
    I think having some sort of buff duration you can enter offensively that relies on a chunk of MP rather than a straight up cooldown, not unlike Bozja's Seraph Strike, could end up working really well for healers. With a cooldown, you're obligated to rely on it on cooldown as much as possible, but MP has more flexibility so long as you prevent it from sitting at full and offers more choice for when you go for those moments. Having a DPS buff gives you a window where you're inclined to prioritize your DPS to make the most of the buff, but doesn't lock you out of healing that you may end up needing if something unexpected happens. In general, I think MP needs a new rework for healers, because as it stands, it's largely an empty resource rather than something to manage.
    (1)

  2. #132
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    I think having some sort of buff duration you can enter offensively that relies on a chunk of MP rather than a straight up cooldown, not unlike Bozja's Seraph Strike, could end up working really well for healers. With a cooldown, you're obligated to rely on it on cooldown as much as possible, but MP has more flexibility so long as you prevent it from sitting at full and offers more choice for when you go for those moments. Having a DPS buff gives you a window where you're inclined to prioritize your DPS to make the most of the buff, but doesn't lock you out of healing that you may end up needing if something unexpected happens. In general, I think MP needs a new rework for healers, because as it stands, it's largely an empty resource rather than something to manage.
    wasn't imagining it as a cooldown with that idea tbh.
    more in the vein of SB war stance dancing to switch between inner beast and fell cleave. Just you know turning some gcd into a mini BLM rotation.
    (0)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  3. #133
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sani2341 View Post
    GDI, that's like the one thing I miss from WoW.
    being able to just go 'no heals needed? no aoe in coming? lemme go be a budget dps for the next 30-60s'

    Imagine if WHM could activate a buff to get acces to a BLM-lite rotation that get's auto canceled when they press their next heal, so you'd not be locked out of healing like with old cleric stance.
    Something like Y'shtola would be nice, where you switch between the different elemental spells.

    I also think it would be nice if Afflatus Misery could be just a straight on dps gain.
    (1)

  4. #134
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Sani2341 View Post
    GDI, that's like the one thing I miss from WoW.
    I miss a lot more stuff about WoW than just the way it handles healer DPS.

    I miss giving hour-long buffs to the random people I met in the world. I miss silly things like Pick Pocket and Noggenfogger's Elixir that don't do anything for sweaty DPS optimization, they're just there to be fun. I miss having actual pet and DoT classes. I miss the elite mobs that would patrol the leveling zones and scare me (Fel Reaver, my beloved). I miss having the choice to loot or not loot that low-level monster I just killed, rather than having its worthless hides and meat automatically dumped into my inventory.
    (4)
    he/him

  5. #135
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by vetch View Post
    I miss a lot more stuff about WoW than just the way it handles healer DPS.

    I miss giving hour-long buffs to the random people I met in the world. I miss silly things like Pick Pocket and Noggenfogger's Elixir that don't do anything for sweaty DPS optimization, they're just there to be fun. I miss having actual pet and DoT classes. I miss the elite mobs that would patrol the leveling zones and scare me (Fel Reaver, my beloved). I miss having the choice to loot or not loot that low-level monster I just killed, rather than having its worthless hides and meat automatically dumped into my inventory.
    Lots of older MMOs had similar things and it's kind of a shame FFXIV has spurned them all really.

    On the buffs front, back in Everquest throwing buffs at friends was practically a form of greeting especially as a Shaman main, whereas collecting buffs before going to do stuff was a good form of community building. You wouldn't believe how many friends and acquaintances were formed from simply carrying a bag of cleric reagents around just incase

    The same goes for danger in the overworld and that's another area that I miss so much TBH. Sure at the level cap it doesn't really make sense for some random particularly large crab to be a threat to the warrior of light, but even during leveling you really have to mindlessly charge headlong into things to put yourself at any risk in this game and as a result traveling anywhere on the ground just feels like a wasteful chore. Simply getting around in FFXI was equal parts part nerve wracking and exciting. Would I goof up and agro something that could potentially cause a train and kill people? Would I stumble upon something with a drop that was worth some Gil?

    Instead I just sit outside the FC or my own house and wait for the content to come to me. Bleeeehh
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #136
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by vetch View Post
    I miss a lot more stuff about WoW than just the way it handles healer DPS.
    Absolutely. I miss a ton of stuff from WoW. Too many to list really.

    WoW did combat and a ton of small things and QoL right, but failed on core details, while ff14 lacks the greater majority of QoL, small and fun things, but got the core mostly right. FF14's a fairly weak MMO as a whole but it has solid story, good raids, music and no treadmills and few games offer that. It's a shame that no game developer can find that middle ground.
    (2)

  7. #137
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Absolutely. I miss a ton of stuff from WoW. Too many to list really.

    FF14's a fairly weak MMO as a whole but it has solid story, good raids, music and no treadmills and few games offer that. It's a shame that no game developer can find that middle ground.
    I find the music to be hit-or-miss. On one hand, some of the tracks are amazing (when they're not full of muddy-sounding guitars and vocals like half of the Stormblood primals); the mysterious air of an institute of knowledge left to ruin in the Dravanian Hinterland, or seeing Ifrit and then hearing his terrifying 'evil church' theme. But some of them are inexplicably bad. There's nothing quite as un-immersive as being sent to hostile territory on an urgent mission to stop the dragons from razing Ishgard or whatever and the music chosen for your desperate adventure is... some 'morning in the forest and all the little birdies are chirping' easy-listening symphonic poem with zero urgency or apprehension to it. Doesn't match the energy at all; it feels like the composer was just given a description of the zone without any mention of what the player would actually be experiencing there. And apart from the Garlean bases and the beast tribe camps, they really half-assed it on giving different sections of the map their own matching music. Like, the haunted Doman ruins in Yanxia don't have a spooky ruins theme, they just play the regular peaceful zone music while you're sneaking through them! I haven't even gotten into the outright errors, like forgetting to make the music in the ARR leveling dungeons loop, a simple mistake that has apparently remained unfixed for over a decade.

    Music is a hugely important element of videogame storytelling and FF14 kinda flubs it.

    I've said elsewhere how uninteresting I find the 'drop you off at the boss's doorstep' "raid" design so I won't repeat here. Also I have no idea what you're definitions you're using when you say the game has no treadmills -- every new patch has players climbing the new gear ladder, some of them re-pentamelding for millions of gil just to stay in the same place.
    (0)
    he/him

  8. #138
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Absolutely. I miss a ton of stuff from WoW. Too many to list really.

    WoW did combat and a ton of small things and QoL right, but failed on core details, while ff14 lacks the greater majority of QoL, small and fun things, but got the core mostly right. FF14's a fairly weak MMO as a whole but it has solid story, good raids, music and no treadmills and few games offer that. It's a shame that no game developer can find that middle ground.
    I would say that WoW predominantly gets the fluff rp stuff wrong, like story, aesthetic customization and still refusing to incorperate 3d elements in all armors despite those that use them actually using pretty awesome for a soon to be legal aged old game. Like hell, the Maldraxxus Plate Armor would even in FF14 be one of the most awesome looking ones. And like, even the story seems to be going in a better direction now, after Danuser hasn't write around a smear campaign against his favorite character anymore, because the cosby suit-guy totally had to settle that grudge of his proud boy-self insert being not surprisingly being turned into a villain.

    Though tbh, both games predominantly suffer from not stealing from each other enough. Yoshi-P just should take some time off of FF14 and play a class like Holy Paladin, Discipline Priest or watch videos of the upcoming healer Dracthyr because damn, that one looks so awesome and fun even from just observing others playing it and then test out his own pathetic excuse for healer class design to see whats wrong. And to be honest, I think when it comes to dps classes, both games are fine in their own way. Would be nice if FF14 had some customization in the form of talents to diversify playstyles, but in terms of the core game play loop for their respective games, they both have their pros and cons. Some things FF14 even does better, like Black Mage being an objectively better version of arcane mage with both having the core gameplay loop of being turrets that play around preserving mana and bursting it out. But damn, when it comes to Tanks and Healers, WoW just found better ways of shifting these classes into the modern age of gaming. With Tanks through making mitigation a more active part of the rotation and giving each character a different style of how they deal with damage, with healers their vastly different styles of how they heal as well as how much their dps toolkits synergize with their healing.
    (5)

  9. #139
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by vetch View Post
    I miss a lot more stuff about WoW than just the way it handles healer DPS.

    I miss giving hour-long buffs to the random people I met in the world. I miss silly things like Pick Pocket and Noggenfogger's Elixir that don't do anything for sweaty DPS optimization, they're just there to be fun. I miss having actual pet and DoT classes. I miss the elite mobs that would patrol the leveling zones and scare me (Fel Reaver, my beloved). I miss having the choice to loot or not loot that low-level monster I just killed, rather than having its worthless hides and meat automatically dumped into my inventory.
    A lot of that used to be in FF14. it was removed when it was found to be clunky, or just unnecessary.
    30 minute Protect for example. It was essential for everyone to have it at all times for 10% damage mitigation, so it's just a given at the start of every duty, except for when the healer forgot or refused to use it.
    So they deleted the skill and simply reduced all damage by 10%. The effect was identical without the button bloat and the faff.
    Ninja's Mug used to actually steal items. But then that comes with the issue of needing to play Ninja if you want to optimise your drops.
    Then there's cross classing, elemental affinities, Cleric Stance, and so on, all removed for good reason.

    These are all QoL improvements, that WoW has not yet made.
    (1)

  10. #140
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Seraphor View Post
    A lot of that used to be in FF14. it was removed when it was found to be clunky, or just unnecessary.
    30 minute Protect for example. It was essential for everyone to have it at all times for 10% damage mitigation, so it's just a given at the start of every duty, except for when the healer forgot or refused to use it.
    So they deleted the skill and simply reduced all damage by 10%. The effect was identical without the button bloat and the faff.
    Ninja's Mug used to actually steal items. But then that comes with the issue of needing to play Ninja if you want to optimise your drops.
    Then there's cross classing, elemental affinities, Cleric Stance, and so on, all removed for good reason.

    These are all QoL improvements, that WoW has not yet made.
    WHM certainly doesn't have button bloat anymore now that they've deleted Protect. And how I love it when I don't have to faff about actually pressing skills! Maybe next they'll make the monsters' HP go down automatically. The effect would be identical.

    We still have bars full of skills. What actually happened is that they deleted one from the 'long duration' category where button bloat is not felt as much to free up a slot for the 'use repeatedly' category where it's felt much more, so it increased the feeling of bloat, and in so doing took away a fun and friendly way to interact with people while questing in the world.
    (0)
    he/him

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